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Adventure Title
DDHC-DD-03 The Will of Orcus
Session
1
Date Played
2025-11-22 20:15:00 UTC
Levels Gained
0
GP +/-
515
Downtime +/-
10.0
Location Played
roll20
DM Name
Echo
DM DCI Number
Notes
**Used**: 1 x Potion of Healing 1 x Potion of Greater Healing **Treasure**: Spell Scroll of Animate Dead. **Story Awards**: **Purchase**: **Level up**: 0 **Notes**: **Mitspieler**: * (4) Eisenbrand - Bruder Maeron - Assimar- Life Cleric 4 - None - reist mit Ruorou * (3) Sparetime Gamer - Ruoruo - Damphir - Dance Bard - None - reist mit Bruder Maeron * (4) Baelfire - Dughall Mor - Human - Fighter 1 / Wild Heart Barbarian 3 - none * (4) JinxedBear - Ravaryn, the Pereghost’s Talon - Shadar Kai - Scion of the Three Rogue 4 - Zhentarim

Magic Items

Name Rarity Location Table Result Counts?
Staff of the Adder Uncommon true
**Staff of the Adder** *Staff, Uncommon (Requires Attunement)* As a Bonus Action, you can turn the head of this staff into that of an animate, venomous snake for 1 minute or revert the staff to its inanimate form. When you take the Attack action, you can make one of the attack rolls using the animated snake head, which has a reach of 5 feet. Apply your Proficiency Bonus and Wisdom modifier to the attack roll. On a hit, the target takes 1d6 Piercing damage and 3d6 Poison damage. The snake head can be attacked while it is animate. It has AC 15, HP 20, and Immunity to Poison and Psychic damage. If the head drops to 0 Hit Points, the staff is destroyed. As long as it’s not destroyed, the staff regains all lost Hit Points when it reverts to its inanimate form.
Broom of Flying Uncommon true
**Broom of Flying** *Wondrous Item, Uncommon (Requires Attunement)* This wooden broom functions like a mundane broom until you stand astride it and take a Magic action to make it hover beneath you, at which time it can be ridden in the air. It has a Fly Speed of 50 feet. It can carry up to 400 pounds, but its Fly Speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land or when you’re no longer riding it. As a Magic action, you can send the broom to travel alone to a destination within 1 mile of you if you name the location and are familiar with it. The broom comes back to you when you take a Magic action and use a command word if the broom is still within 1 mile of you.
Slumbering Dragon's Wrath Greatsword Common true
**Slumbering Dragon's Wrath Greatsword** *Weapon (any), uncommon (requires attunement)* This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties. Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon's breath weapon.
Slumbering Dragon-Touched Focus Uncommon true
**Slumbering Dragon-Touched Focus** *Wondrous item, uncommon (requires attunement by a spellcaster)* This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales. You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
Saddle of the Cavalier Uncommon true
**Saddle of the Cavalier** *Wondrous Item, Uncommon* This saddle confers the following benefits while you are seated in it and astride a mount. Protected Mount. Attack rolls against the mount have Disadvantage. Secure Rider. You can’t be dismounted against your will. This property is suppressed while you have the Incapacitated condition.
Eversmoking Bottle Uncommon true
**Eversmoking Bottle** *Wondrous Item, Uncommon* As a Magic action, you can open or close this bottle. Opening the bottle causes thick smoke to billow out, forming a cloud that fills a 60-foot Emanation originating from the bottle. The area within the smoke is Heavily Obscured. Each minute the bottle remains open, the size of the Emanation increases by 10 feet until it reaches its maximum size of 120 feet. Closing the bottle causes the cloud to become fixed in place until it disperses after 10 minutes. A strong wind (such as that created by the Gust of Wind spell) disperses the cloud after 1 minute.
Whip +1 Common true
**Whip +1** *Weapon (Whip), Uncommon* You have a +1 bonus to attack rolls and damage rolls made with this magic weapon.
Wand of Secrets Common true
**Wand of Secrets** *Wand, Uncommon* This wand has 3 charges and regains 1d3 expended charges daily at dawn. While holding it, you can take a Magic action to expend 1 charge, and if a secret door or trap is within 60 feet of you, the wand pulses and points at the one nearest to you.
Robe of Useful Items Uncommon true
**Robe of Useful Items** *Wondrous Item, Uncommon* This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can take a Magic action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has two of each of the following patches: * Bullseye Lantern (filled and lit) * Dagger * Mirror * Pole * Rope (coiled) * Sack In addition, the robe has 4d4 other patches. The DM chooses the patches or determines them randomly by rolling on the following table. |1d100|Patch| |01–08|Bag of 100 GP| |09–15|Silver coffer (1 foot long, 6 inches wide and deep) worth 500 GP| |16–22|Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself| |23–30|10 gems worth 100 GP each| |31–44|Wooden ladder (24 feet long)| |45–51|Riding Horse with a Riding Saddle| |52–59|Open pit (a 10-foot Cube), which you can place on the ground within 10 feet of yourself| |60–68|4 Potions of Healing| |69–75|Rowboat (12 feet long)| |76–83|Spell Scroll containing one spell of level 1, 2, or 3 (your choice)| |84–90|2 Mastiffs| |91–96|Window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach| |97–00|Portable Ram| **Patches**: 1 x Spellscroll of Revivify 1 xBag of 100 GP 2 x Rowboat (12 feet long) 1 x Window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach 1 x Riding Horse with a Riding Saddle 1 x Portable Ram 2 x Bullseye Lantern (filled and lit) 2 x Dagger 2 x Mirror 2 x Pole 2 x Rope (coiled) 2 x Sack