Show Log Entry
Adventure Title
DDHC-DD-02 Baker's Doesn't
DDHC-DD-02 Baker's Doesn't
Session
1
1
Date Played
2025-11-16 20:00:00 UTC
2025-11-16 20:00:00 UTC
Levels Gained
0
0
GP +/-
30
30
Downtime +/-
10.0
10.0
Location Played
roll20
roll20
DM Name
JinxedBear
JinxedBear
DM DCI Number
Notes
**Used**: 1 x Potion of Greater Healing **Treasure**: Spellscroll of Greater Restauration **Story Awards**: **Purchase**: **Level up**: 0 **Notes**: **Mitspieler**: * (4) Arikatzi020 - Vallara Nightcry - Dhampier - Swarmkeeper Ranger lvl 4 - none * (4) Echo - Kaboom! - Dragonborn (Kobold) - Draconic Sorcerer 4 * (4) Karrakasz - Graf Ulrich van Ryker III - Goblin - Cavalier Fighter 4 * (4) C0ldW0lf - Corellius - Aasimar(/Tiefling) - Paladin 4 - Harpers
**Used**: 1 x Potion of Greater Healing **Treasure**: Spellscroll of Greater Restauration **Story Awards**: **Purchase**: **Level up**: 0 **Notes**: **Mitspieler**: * (4) Arikatzi020 - Vallara Nightcry - Dhampier - Swarmkeeper Ranger lvl 4 - none * (4) Echo - Kaboom! - Dragonborn (Kobold) - Draconic Sorcerer 4 * (4) Karrakasz - Graf Ulrich van Ryker III - Goblin - Cavalier Fighter 4 * (4) C0ldW0lf - Corellius - Aasimar(/Tiefling) - Paladin 4 - Harpers
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Confectioner’s Bag of Tricks (Bag of Tricks, Gray) | Common | true | |||
| **Confectioner’s Bag of Tricks (Bag of Tricks, Gray)** *Wondrous item, uncommon* "A smudgy gray satchel smelling faintly of vanilla and toasted sugar. Inside, your fingers brush “fuzz” that’s actually cocoa-dusted gumdrops. When you take a Magic action to toss one, it pops mid-air with a soft sugar crack and lands as a candy critter. The creature is Friendly, acts after you, and follows the normal Bag of Tricks rules—only now it squeaks, snorts, and roars in deliciously sugary ways. When reduced to 0 HP or at the next dawn, each confection crumbles into glittering sprinkles and a warm whiff of bakery air." You can take a Magic action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table below. See the Monster Manual for the creature's stat block. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points. The creature is Friendly to you and your allies, and it acts immediately after you on your Initiative count. You can take a Bonus Action to command how the creature moves and what action it takes on its next turn, such as attacking an enemy. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn. Summoning Cues & Table Presence Sound: The throw lands with a soft pomf, then a quick crackling caramel as form takes shape. Scent: A brief bloom of bakery—vanilla, cinnamon, or cocoa—matching the creature. Vanishing: The candy critter bows, shakes off a halo of sprinkles, and collapses into sweet dust that tastes (to the imagination) of victory. | 1d8 | Creature | | 1 | Weasel (taffy twist) - A stretchy stripe of saltwater taffy with licorice whiskers and sugar-pearl eyes. It elongates comically to squeeze through gaps, then snap-backs with a taffy squeak. Leaves tiny streaks of powdered sugar where it scampers. | | 2 | Giant Rat (toffee & brittle) - Crunchy peanut brittle plates over a chewy toffee body; nibbling sounds like someone breaking a caramel shard. Its tail is red rope-licorice that flicks and sticks with static sugar. Smells faintly of roasted nuts. | | 3 | Badger (chocolate-dipped) - Stout and glossy: milk-chocolate body with white-chocolate racing stripes and crushed-cookie “earth” on the paws. When it digs, cocoa powder mists the air like dust. Gives a grumbly truffle snurf. | | 4 | Boar (nougat & candied tusks) - Honey-nougat muscles banded with almond slivers; rock-candy crystals sheath the tusks. It snorts warm cinnamon steam, and its hoofbeats clack like jars of sweets knocking together. | | 5 | Panther (black licorice velvet) - A sleek statue of soft black licorice brushed with dark-chocolate sheen. It prowls in near silence save for the faint pull of licorice as muscles coil. When it pounces, a few midnight-sprinkles scatter like stars. | | 6 | Giant Badger (brownie & sugar glass) - A heftier cousin made of fudgy brownie, armored with crackled sugar-glass plates. It tunnels with a crrriiick like snapping brittle; emerges dusted in confectioner’s sugar “soil.” | | 7 | Dire Wolf (marshmallow core, candy-apple coat) - Pillowy marshmallow bulk under a hard, glossy candy-apple glaze veined with molasses. Its breath is wintergreen-cool, and its howl rises like a kettle coming to boil before a sharp toffee ping. | | 8 | Giant Elk (spun-sugar majesty) - Caramel-amber body with flowing ribbons of butterscotch; vast antlers sculpted from spun sugar that catch the light like frost. Each step leaves delicate sugar-lace hoofprints that fade in moments. | | |||||
| Baba Yaga's Dancing Broom | Uncommon | true | |||
| **Baba Yaga's Dancing Broom** *Wondrous Item, Uncommon (Requires Attunement)* The archfey Baba Yaga crafted many of these magic brooms. No two appear exactly alike. While holding the broom, you can take a Magic action to transform it into an Animated Broom under your control. The broom then moves into an unoccupied space as close to you as possible. The broom acts immediately after you on your Initiative count and remains animate until you take a Bonus Action and use a command word to render it inanimate. On your turn, you can mentally command the animated broom if it is within 30 feet of you and you don’t have the Incapacitated condition (no action required). You decide what action the broom takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. If the broom is reduced to 0 Hit Points, it shatters and is destroyed. If the broom reverts to its inanimate form before losing all its Hit Points, it regains all of them. | |||||
| Lickety Splitter (+1 Greataxe) | Uncommon | true | |||
| **Lickety Splitter (+1 Greataxe)** *Weapon (Greataxe), uncommon Martial weapon, melee weapon* You have a +1 bonus to attack and damage rolls made with this magic weapon. "A towering confectioner’s greataxe with cherry hard-candy blades rimmed in blue rock candy, a long striped cane haft wrapped in taffy, and a peppermint pommel. Each swing leaves a sparkle of sprinkles and a cool mint breeze—far sweeter than its bite." Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13. Two-Handed. A Two-Handed weapon requires two hands when you attack with it. Mastery: Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn. | |||||
| Slumbering Dragon Vessel | Uncommon | true | |||
| **Slumbering Dragon Vessel** *Wondrous item, uncommon (requires attunement)* This vessel can be a potion bottle, drinking horn, or other container meant to hold a liquid. As a bonus action, if the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, a potion of healing, or a potion of climbing. Once this property is used, it can't be used until the next dawn. A potion you create in this way loses its magical properties if it isn't imbibed within 24 hours. | |||||