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Adventure Title
DDHC-KGV-01 Murkmire Malevolence
DDHC-KGV-01 Murkmire Malevolence
Session
1
1
Date Played
2025-05-01 19:00:00 UTC
2025-05-01 19:00:00 UTC
Levels Gained
1
1
GP +/-
62
62
Downtime +/-
10.0
10.0
Location Played
roll20
roll20
DM Name
Echo
Echo
DM DCI Number
Notes
# Mitspieler | Player | Char | Race | Class | | -------- | -------- | -------- | -------- | | Eisenbrand | Rauk "Glutfang" Brakk | Bugbear | Monk | | Jannis D. | Liss | Sea Elf | Warlock | | Stefan M. | Voran | Human | Rogue | ## Fine Clothes Adventuring Gear Weight: 6 lb. Cost: 15 GP Fine Clothes are made of expensive fabrics and adorned with expertly crafted details. Some events and locations admit only people wearing these clothes. # Storyreward ## For the Golden Vault If the characters are working for the Golden Vault, they must deliver the Murkmire Stone to Dr. Dannell by midnight. Once they do, the organization rewards the characters with an uncommon magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day. Aus Tasha, DMG, Xanathars keine Statveränderungen (Mithril Plate Armor choosen)
# Mitspieler | Player | Char | Race | Class | | -------- | -------- | -------- | -------- | | Eisenbrand | Rauk "Glutfang" Brakk | Bugbear | Monk | | Jannis D. | Liss | Sea Elf | Warlock | | Stefan M. | Voran | Human | Rogue | ## Fine Clothes Adventuring Gear Weight: 6 lb. Cost: 15 GP Fine Clothes are made of expensive fabrics and adorned with expertly crafted details. Some events and locations admit only people wearing these clothes. # Storyreward ## For the Golden Vault If the characters are working for the Golden Vault, they must deliver the Murkmire Stone to Dr. Dannell by midnight. Once they do, the organization rewards the characters with an uncommon magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day. Aus Tasha, DMG, Xanathars keine Statveränderungen (Mithril Plate Armor choosen)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Mithral Plate Armor | Uncommon | true | |||
Armor (Plate Armor), Uncommon Mithral is a light, flexible metal. Armor made of this substance can be worn under normal clothes. If the armor normally imposes Disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. | |||||
Bag of Holding | Uncommon | true | |||
Wondrous item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. | |||||
Potion of Vitality | Very Rare | true | |||
Potion, very rare When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion’s crimson liquid regularly pulses with dull light, calling to mind a heartbeat. | |||||
Dagger +1 | Uncommon | true | |||
Weapon (dagger), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. | |||||
Handaxe +1 | Common | true | |||
Weapon (handaxe), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. |