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Adventure Title
DDHC-DoS Dragons of Stormwreck Isle
DDHC-DoS Dragons of Stormwreck Isle
Session
2
2
Date Played
2025-04-21 19:30:00 UTC
2025-04-21 19:30:00 UTC
Levels Gained
1
1
GP +/-
149.5
149.5
Downtime +/-
10.0
10.0
Location Played
roll20
roll20
DM Name
Boerns2010
Boerns2010
DM DCI Number
Notes
#### Mitspieler: | **Player** | **Char** | **Race** | **Class** | | -------- | -------- | -------- | --------| | XAR | Xarth | Elf | Warlock | | JinxedBear | Artheria Pendragon | Human | Bard | | Karrakasz/Neels | Votur | Bugbear | Rogue | | Claudia N. | Tryxinate "Ty" Stibblestabble | Gnome | Ranger|
#### Mitspieler: | **Player** | **Char** | **Race** | **Class** | | -------- | -------- | -------- | --------| | XAR | Xarth | Elf | Warlock | | JinxedBear | Artheria Pendragon | Human | Bard | | Karrakasz/Neels | Votur | Bugbear | Rogue | | Claudia N. | Tryxinate "Ty" Stibblestabble | Gnome | Ranger|
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Spell Scroll of Command, Level 1 | Common | true | |||
Save DC 13, Attack Bonus +5 A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. Command Level 1 Enchantment (Bard, Cleric, Paladin) Casting Time: Action Range: 60 feet Components: V Duration: Instantaneous You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options: Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you. Drop. The target drops whatever it is holding and then ends its turn. Flee. The target spends its turn moving away from you by the fastest available means. Grovel. The target has the Prone condition and then ends its turn. Halt. On its turn, the target doesn’t move and takes no action or Bonus Action. | |||||
Boots of Elvenkind | Uncommon | true | |||
Wondrous Item, Uncommon While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have Advantage on Dexterity (Stealth) checks. |