Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Splint Armor +1
rare
DDAL05-04 In Dire Need
Show
Notes:
Splint Armor +1
Armor (Splint Armor), Rare
You have a +1 bonus to Armor Class while wearing this armor.
A beautifully crafted suit of splintmail wrought in classical Adbarran design. The armor is evocative of dwarven sensibilities, being simple if a bit angular. The helm is crafted with curling ram’s horns and dwarven runes on the vambraces pronouncing the wearer a friend and defender of Citadel Adbar.
Potion of Advantage
uncommon
PO-BK-3-01 A Pirates Life for Me
Show
Notes:
Potion, Uncommon
When you drink this potion, you gain advantage on one ability check, attack roll, or saving throw of your choice that you make within the next hour.
This potion takes the form of a sparkling, golden mist that moves and pours like water.
Potion of Growth
uncommon
PO-BK-3-01 A Pirates Life for Me
Show
Notes:
Potion, uncommon
When you drink this potion, you gain the “enlarge” effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion’s liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
Ring of Swimming
uncommon
PO-BK-3-01 A Pirates Life for Me
Show
Notes:
Ring, uncommon
You have a swimming speed of 40 feet while wearing this ring.
Greater Potion of Healing
uncommon
FR-DC-BTW 01 Fathers Conscience
Show
Hat of Wizardry
common
FR-DC-BTW 01 Fathers Conscience
Show
Notes:
Wondrous Item, Common (Requires Attunement by a Wizard)
This helmet is made out of metal. It was used by miners to cast light in its lamp.
Spellcasting Focus. You can use the hat as a Spellcasting Focus for your Wizard spells.
Unknown Spell. As a Magic action, you can try to cast a cantrip that you don’t know. The cantrip must be on the Wizard spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a Long Rest.
Name | Rarity | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|
Splint Armor +1 | rare | DDAL05-04 In Dire Need | Show | |||
Notes:
Splint Armor +1 You have a +1 bonus to Armor Class while wearing this armor. A beautifully crafted suit of splintmail wrought in classical Adbarran design. The armor is evocative of dwarven sensibilities, being simple if a bit angular. The helm is crafted with curling ram’s horns and dwarven runes on the vambraces pronouncing the wearer a friend and defender of Citadel Adbar. |
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Potion of Advantage | uncommon | PO-BK-3-01 A Pirates Life for Me | Show | |||
Notes:
Potion, Uncommon When you drink this potion, you gain advantage on one ability check, attack roll, or saving throw of your choice that you make within the next hour. This potion takes the form of a sparkling, golden mist that moves and pours like water. |
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Potion of Growth | uncommon | PO-BK-3-01 A Pirates Life for Me | Show | |||
Notes:
Potion, uncommon When you drink this potion, you gain the “enlarge” effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion’s liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
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Ring of Swimming | uncommon | PO-BK-3-01 A Pirates Life for Me | Show | |||
Notes:
Ring, uncommon You have a swimming speed of 40 feet while wearing this ring. |
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Greater Potion of Healing | uncommon | FR-DC-BTW 01 Fathers Conscience | Show | |||
Hat of Wizardry | common | FR-DC-BTW 01 Fathers Conscience | Show | |||
Notes:
Wondrous Item, Common (Requires Attunement by a Wizard) This helmet is made out of metal. It was used by miners to cast light in its lamp. Spellcasting Focus. You can use the hat as a Spellcasting Focus for your Wizard spells. Unknown Spell. As a Magic action, you can try to cast a cantrip that you don’t know. The cantrip must be on the Wizard spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a Long Rest. |