Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Oil of Slipperiness (Boggle Oil Extract) uncommon FR-DC-Waterdeep-CDZ Sweet Dreams are Made of Candies Show
Notes:

This sticky black unguent is thick and heavy in the

container, but it flows quickly when poured. The oil can

cover a Medium or smaller creature, along with the

equipment it's wearing and carrying (one additional vial is

required for each size category above Medium). Applying

the oil takes 10 minutes. The affected creature then gains

the effect of a freedom of movement spell for 8 hours.

Alternatively, the oil can be poured on the ground as an

action, where it covers a 10-foot square, duplicating the

effect of the grease spell in that area for 8 hours.

This particular oil was extracted from boggles in the

Feywild. Any creature who has this oil applied to them feels a

heavy-lidded lethargy come over them, and the desire to say

something akin to, “Like…whatever, right? It’s all goooooood.

Love me some boggle oil, bro.”

Wand of Paralysis rare DDHC-QftIS-01 Show
Notes:

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. At the end of each of the target’s turns, it can repeat the saving throw, ending the effect on itself on a success.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Shield +2 rare DDHC-QftIS-01 Show
Notes:

While holding this shield, you have a +2 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.

Wand of Binding rare DDHC-KftGV-04 Prisoner 13 Show
Notes:

This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).

Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.

Scimitar of Speed very_rare DDHC-QftIS-01 Show
Notes:

You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns.
Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons

Potion of Invisibility very_rare DDHC-QftIS-01 Show
Notes:

This potion’s container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.