Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Dagger of Warning
uncommon
DDHC-QftIS-01
Show
Notes:
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
Cloak of Elvenkind
uncommon
DDHC-QftIS-01
Show
Notes:
While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.
Charm of Heroism
common
DDHC-QftIS-01
Show
Notes:
This charm allows you to give yourself the benefit of a potion of heroism as an action. Once you do so, the charm vanishes from you.
Bracers of Archery
uncommon
Trade Log
Show
Notes:
Wondrous Item, Uncommon (Requires Attunement)
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. This item can be found in the Dungeon Master’s Guide. These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a warm orange in heat. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Dagger of Warning | uncommon | DDHC-QftIS-01 | Show | |||
Notes:
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. |
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Cloak of Elvenkind | uncommon | DDHC-QftIS-01 | Show | |||
Notes:
While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action. |
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Charm of Heroism | common | DDHC-QftIS-01 | Show | |||
Notes:
This charm allows you to give yourself the benefit of a potion of heroism as an action. Once you do so, the charm vanishes from you. |
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Bracers of Archery | uncommon | Trade Log | Show | |||
Notes:
Wondrous Item, Uncommon (Requires Attunement) |