Show Log Entry

Adventure Title
DDHC-KftGV Reach for the Stars
Session
1
Date Played
2025-12-12 20:15:00 UTC
Levels Gained
1
GP +/-
Downtime +/-
10.0
Location Played
roll20
DM Name
JinxedBear
DM DCI Number
Notes
**Used**: **Treasure**: * Uncommon Magic Item (Campaign Available, No Permanent Stat Increase, Wish) * 1 x Scroll of Crown of madness * 1 x Scroll of Sleep * 7 x Potion of Healing * 1 x Scroll of Armor of Agathys * 2 x Scroll of Arms of Hadar * 1 x Scroll of Bane * 1 x Scroll of Dimension Door * 1 x Potion of gaseous form * 1 x oil of slipperiness * 1 x assassin’s blood poison **Story Awards**: **Purchase**: **Level up**: 1 **Notes**: **Mitspieler**: * (4) Eisenbrand - Kethira - Yuan-Ti - Wizard 4 - Zhentarim * (4) Echo - Falace Fernwood - Halfling - 4 Thief Rogue - Zhent * (4) C0ldW0lf - Zitthor Vormir - Bugbear - Monk 4 - Golden Vault * (4) Arikatzi020 - Far Howling - Shifter (Longtooth) - Wildheard Barbarian lvl 4 - none

Magic Items

Name Rarity Location Table Result Counts?
Ring of Jumping Common true
**Ring of Jumping** *Ring, Uncommon (Requires Attunement)* While wearing this ring, you can cast Jump from it, but can target only yourself when you do so.
Wand of Magic Missiles Common true
**Wand of Magic Missiles** *Wand, Uncommon* This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.