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Adventure Title
DDHC-TOA-15 Maze of Shadows
Session
3
Date DMed
2020-09-17 12:00
Session Length (Hours)
4
Avg Party Level
Location DMed
XP Gained
GP +/-
Downtime +/-
Renown
Missions
Date Assigned
2020-09-17 16:06
Character to Apply Rewards
Liskarius Kupferhand
Notes

Magic Items

Character Name Rarity Location Table Result Counts?
Liskarius Kupferhand Oathbinder Legendary true
Martial Weapon (Warhammer), Melee Weapon, Major, Legendary (Requires Attunement by a Creature of Non-Evil Alignment) Table I, Tier 3-4, 24 TCP Damage: 1d8 bludgeoning Properties: versatile (1d10) Weight: 2 lbs. Handed down through generations of holy warriors, Oathbinder is a warhammer fashioned from gold, jade, and finished wood. You gain a +2 bonus to attack and damage rolls made with this weapon. In addition, it has all of the properties of a mace of disruption. While holding the weapon, you can use an action to cast beacon of hope. Once used, this ability can't be used again until the next dawn. Sentience. Oathbinder is a lawful good weapon with an Intelligence of 12, a Wisdom of 14 and a Charisma of 14. It has hearing and normal vision out to a range of 60 feet. The weapon can speak, read, and understand Common and Celestial. It has a strong, feminine voice. It knows every language you know while you're attuned to it. Personality. Imbued with the lifeforce of an ancient celestial, Oathbinder is the sworn enemy of fiends and other evil extraplanar creatures. It speaks only when it has something important to say, and can often be openly curt and matter-of-fact when doing so. Oathbinder is courageous in the face of all that is evil. If its wielder actively chooses to flee from facing an extraplanar evil, such as a demon or powerful undead, and can't provide good justification for doing so, the weapon openly mocks them for their cowardice until the wielder can redeem themselves by defeating a worthy evil opponent. A protector of life and light, Oathbinder has no patience for those who perform acts spurned by dishonesty and corruption. It strongly protests against any wielder who continuously participates in such actions, and can be very disagreeable when its wielder consistently tolerates others who do the same. Mace of Disruption. When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.