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Adventure Title
DDHC-TOA-15 Maze of Shadows
DDHC-TOA-15 Maze of Shadows
Session
2
2
Date DMed
2020-09-16 14:00
2020-09-16 14:00
Session Length (Hours)
4
4
Avg Party Level
Location DMed
XP Gained
GP +/-
Downtime +/-
Renown
Missions
Date Assigned
Character to Apply Rewards
Notes
Magic Items
Character | Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|---|
Circlet of Blasting | Uncommon | true | ||||
While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell's attacks, you do so with an attack bonus of +5. The circlet can't be used this way again until the next dawn. | ||||||
Mithral Breastplate | Uncommon | true | ||||
Medium Armor, Minor, Uncommon Table B, Tier 1-4, 8 TCP Armor Class: 14 + Dex (max 2) Weight: 20 lbs. Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered. | ||||||
Robe of Useful Items | Uncommon | true | ||||
Wondrous Item, Minor, Uncommon Table B, Tier 1-4, 8 TCP This robe has cloth patches of various shapes and colors covering it. While wearing the robe. you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has two of each of the following patches: Dagger Bullseye lantern (filled and lit) Steel mirror 10-foot pole Hempen rope (50 feet, coiled) Sack In addition, the robe has 4d4 other patches: Silver coffer (1 foot long, 6 inches wide and deep) worth 500 gp Rowboat (12 feet long) Pit (a cube 10 feet on a side), which you can place on the ground within 10 feet 10 gems worth 100 gp each Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself Window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach Silver coffer (1 foot long, 6 inches wide and deep) worth 500 gp Wooden ladder (24 feet long) Silver coffer (1 foot long, 6 inches wide and deep) worth 500 gp | ||||||
Keoghtom's Ointment | Uncommon | true | ||||
Wondrous Item, Minor, Uncommon Table B, Tier 1-4, 8 TCP This glass jar, 3 inches in diameter, contains 5 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh ½ pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8+2 hit points, ceases to be poisoned, and is cured of any disease. | ||||||
Lantern of Revealing | Uncommon | true | ||||
Wondrous Item, Minor, Uncommon Table B, Tier 1-4, 8 TCP Weight: 2 lbs. While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. |