Show Log Entry
Adventure Title
SJ-DC-YZ – 02 – 02 – No light, no hope
SJ-DC-YZ – 02 – 02 – No light, no hope
Session
Date Played
2022-11-07 19:00:00 UTC
2022-11-07 19:00:00 UTC
Levels Gained
GP +/-
-520
-520
Downtime +/-
10.0
10.0
Location Played
DM Name
Yaidz
Yaidz
DM DCI Number
9319116343
9319116343
Notes
**Loot:** Scroll Magic Missle, 880gp **Shopping:** Plate Mail (-1500gp), Splint Mail verkauft (+100gp)
**Loot:** Scroll Magic Missle, 880gp **Shopping:** Plate Mail (-1500gp), Splint Mail verkauft (+100gp)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Deck of Illusions | Uncommon | true | |||
Deck of Illusions Uncommon This box contains a set of Parchment cards. A full deck has 34 cards. This deck only has 5 cards left. (Eight of hearts , Queen of spades , Nine of clubs , Two of diamonds & one Joker) The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an Action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An Illusion of one or more Creatures forms over the Thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an Action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an Illusion, because Objects pass through it. Someone who uses an Action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The Illusion lasts until its card is moved or the Illusion is dispelled. When the Illusion ends, the image on its card disappears, and that card can’t be used again. | |||||
Spellwrought tattoo (Guidance) | Common | false | |||
Spellwrought tattoo (Guidance) Common Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin. | |||||
Armor of Black Death (Guardian Studded Leather Armor +1) | Rare | true | |||
Studded Leather Armor +1 (rare) This Studded Leather Armor is made from black Leather and harmless metal spikes. You have a +1 bonus to AC while wearing this armor. **Guardian:** The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. |