Show Log Entry
Adventure Title
DDHC-TYP Tales from the Yawning Portal: The Hidden Shrine of Tamoachan
DDHC-TYP Tales from the Yawning Portal: The Hidden Shrine of Tamoachan
Session
2
2
Date Played
2022-05-20 15:00:00 UTC
2022-05-20 15:00:00 UTC
Levels Gained
1
1
GP +/-
317
317
Downtime +/-
10.0
10.0
Location Played
DM Name
C0ldW0lf|Florian
C0ldW0lf|Florian
DM DCI Number
3320846820
3320846820
Notes
Loot: 317 gp Lvl-Up: Druid 6
Loot: 317 gp Lvl-Up: Druid 6
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Amulet of Protection from Turning | Rare | true | |||
Amulet of Protection from Turning Wondrous item, rare (requires attunement) While you wear this amulet of silver and turquoise, you have advantage on saving throws against effects that turn undead. If you fail a saving throw against such an effect, you can choose to succeed instead. You can do so three times, and expended uses recharge daily at dawn. Each time an effect that turns undead is used against you, the amulet glows with silvery blue light for a few seconds. | |||||
Bracelet of Rock Magic | Very Rare | true | |||
Bracelet of Rock Magic Wondrous item, very rare (requires attunement) While you wear this gold bracelet, it grants you immunity to being petrified, and it allows you to cast flesh to stone (save DC 15) as an action. Once the spell has been cast three times, the bracelet can no longer cast it. Thereafter, you can cast stone shape as an action. After you have done this thirteen times, the bracelet loses its magic and turns from gold to lead. Curse. The bracelet’s affinity with earth manifests as an unusual curse. Creatures of flesh that are strongly related to earth and stone, such as stone giants and dwarves, have advantage on the saving throw against flesh to stone cast from the bracelet. If such a creature’s save is successful, the bracelet breaks your attunement to it and casts the spell on you. You make your saving throw with disadvantage, and on a failed save you are petrified instantly. | |||||
Eagle Whistle | Rare | true | |||
Eagle Whistle Wondrous item, rare While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn. | |||||
Rusty +1 dagger | Common | true | |||
This weapon functions as a +1 dagger. When it is used, its grip frays, its blade chips, and it flakes rust. If a character wielding this weapon gets a natural 1 on an attack roll, the dagger breaks and becomes nonmagical. |