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Adventure Title
SJ-DC HIPS Hiding in Plain Sight
SJ-DC HIPS Hiding in Plain Sight
Session
Date Played
2023-10-27 19:00:00 UTC
2023-10-27 19:00:00 UTC
Levels Gained
GP +/-
100
100
Downtime +/-
10.0
10.0
Location Played
DM Name
happy
happy
DM DCI Number
000000000
000000000
Notes
Loot: Oil of Slipperiness, Keoghtom's Ointment (5 Jars), 1000gp Shopping: 3 x 300gp Diamant
Loot: Oil of Slipperiness, Keoghtom's Ointment (5 Jars), 1000gp Shopping: 3 x 300gp Diamant
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Heward's Handy Spice Pouch | Common | false | |||
Heward's Handy Spice Pouch Wondrous item, common This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn. | |||||
Gem of Brightness | Uncommon | true | |||
**Gem of Brightness** *Wondrous item, uncommon* This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects: The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn’t expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem. The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The third command word expends 5 charges and causes the gem to flare with blinding light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word. When all of the gem’s charges are expended, the gem becomes a nonmagical jewel worth 50 gp. | |||||
Gem of Seeing | Rare | true | |||
Gem of Seeing Wondrous Item, rare (requires attunement) This gem has 3 charges. As an action, you can speak the gem's command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn. |