Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Instrument of Illusions
common
CCC-TAROT-0106 Lies in the Moonlight
Show
Notes:
Instrument of Illusions
Wondrous Item, Common
While you are playing this musical instrument, you can create harmless, illusionary visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effect ends when you stop playing. This item can be found in Xanathar’s Guide to Everything.
Quiver of the Centaurs
uncommon
CCC-GLIP-01-02 Beneath Glip Dak
Show
Notes:
Crafted from the black, chitinous hide of a giant spider with goldleaf etchings of centaur warriors, the quiver gives you advantage on social interaction checks to improve the attitude of centaurs. This item functions as a quiver of Ehlonna (see the Dungeon Master’s Guide).
Pixie Winged Boots
uncommon
CCC-CIC 16 Open Ambition
Show
Notes:
These elegant, supple boots have iridescent, rainbow-colored pixie wings on their sides. When in use, the wings flutter and a trail of pixie dust sprinkles from their heels. This item functions as winged boots (see the Dungeon Master’s Guide).
Saddle of the cavalier
uncommon
CCC-GHC-BK2-01 Shadow at Rith Keep
Show
Notes:
Saddle of the cavalier
Wondrous item, uncommon, table C
While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage.
This item can be found in the Dungeon Master’s Guide.
Moon Strike (Short Bow +1)
uncommon
CCC-TAROT-0106 Lies in the Moonlight
Show
Notes:
Moon Strike, Short Bow +1
Weapon, Short Bow, Uncommon
This intricately carved short bow was a gift from the Moon Elves of Cormanthor. In Darkness or low light, arrows shot from this bow appear as bright streaks of moonlight as they fly towards their target.
See the full description of this item, which can be found in the Dungeon Masters Guide.
Nereid Shawl
uncommon
DDHC-CM Kandlekeep Dekonstruktion
Show
Notes:
Nereid Shawl
The last vestige of a dying nereid, this delicate, white shawl made of shimmering seafoam is weightless when worn.
When underwater, you always know which direction the surface lies.
This item functions as a cloak of the manta ray (see the Dungeon Master’s Guide)
Stone of Good Luck (Luckstone)
uncommon
Trade Log
Show
Notes:
Stone of Good Luck (Luckstone)
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws
Ordine Sage’s Robes (Robe of Useful Items)
uncommon
Trade Log
Show
Notes:
Ordine Sage’s Robes (Robe of Useful Items)
Uncommon
Ordine Sage’s Robes (Robe of Useful Items) Wondrous Item, uncommon This Robe of Useful Items has silk patches of various shapes covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.
It has patches for the following:
• a dagger
• steel mirror
• 10 ft. pole
• 50 ft. hempen rope
• a riding horse (mechanical in nature, otherwise the same)
• 4 potions of healing
• a 1st level spell scroll
• a bag of 100 gp
This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen.
This item can be found in the Dungeon Master’s Guide.
Immovable Rod
uncommon
CCC-ARCON01-01 Forest Song
Show
Notes:
Immovable Rod
Rod, uncommon
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place.
Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.
More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
Lantern of Revealing
uncommon
CCC-ARCON01-02 A Whale of a Tale
Show
Notes:
Lantern of Revealing
Wondrous item, uncommon
While lit, this lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible if they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. This item can be found in the Magic Item Table B in the Dungeon Master’s Guide.
Lathi's Saddle(Saddle of the cavalier)
uncommon
Trade Log
Show
Staff of the Adder
uncommon
CCC-SRCC 01-03 The Altar of the Smoldering Eye
Show
Notes:
Staff of the Adder
Staff, uncommon (requires attunement by a cleric, druid, or warlock)
You can use a bonus action to speak this staff’s command word and make the head of the staff become that of an animate poisonous snake for 1 minute.
By using another bonus action to speak the command word again, you return the staff to its normal inanimate form.
You can make a melee attack using the snake head, which has a reach of 5 feet. Your proficiency bonus applies to the attack roll.
On a hit, the target takes 1d6 piercing damage and must succeed on a DC 15 Constitution saving throw or take 3d6 poison damage.
The snake head can be attacked while it is animate. It has an Armor Class of 12 and 20 hit points. If the head drops to 0 hit points, the staff is destroyed.
As long as it’s not destroyed, the staff regains all lost hit points when it reverts to its inanimate form.
Mithral Armor (Chain Mail)
uncommon
DDHC00-DoIP Dragon of Icespire Peak (Butterskullrange)
Show
Notes:
Mithral Armor
Heavy Armor, uncommon
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.
Ring of Jumping
uncommon
DDHC-JRC-03 The Fiend of the Hollow Mine
Show
Notes:
Ring of Jumping
Ring, uncommon (requires attunement)
While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.
Ring of Swimming
uncommon
DDHC-CM-04 A Deep and Creeping Darkness
Show
Notes:
Ring of Swimming
Ring, uncommon
You have a swimming speed of 40 feet while wearing this ring.
Goggles of Night
uncommon
DDHC-CM-04 A Deep and Creeping Darkness
Show
Notes:
Goggles of Night
wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Sentinel Shield
uncommon
DDAL-DRW-INT - Red Seeds - 02 Watchers of the Trollclaws
Show
Notes:
Sentinel Shield
Armor (shield), uncommon - 6 lb. AC +2
While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is adorned with a big eye propped against it.
Faerie Dragon’s Favor (Mantle of Spell Resistance)
rare
DDHC-CM The Joy of Extradimensional Spaces
Show
Notes:
Faerie Dragon’s Favor (Mantle of Spell Resistance)
Wondrous item, rare (requires attunement)
You have advantage on saving throws against spells while you wear this cloak.
This cloak appears as scintillating faerie dragon winds. While wearing this cloak, you understand written and spoken Draconic.
Cloak of Displacement
rare
DDAL05-05
CCC-RCC-01-02 The King of Thar
Show
Notes:
Cloak of Displacement
Wondrous Item, rare (requires attunement)
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.
This item can be found in the Dungeon Master’s Guide.
This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common):
“Six men in pain; six men rent.
Blood, it falls like rain; broken bodies bent.
Six men plead; and six men cry;
Tearing arm and leg, six men die.”
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Instrument of Illusions | common | CCC-TAROT-0106 Lies in the Moonlight | Show | |||
Notes:
Instrument of Illusions Wondrous Item, Common While you are playing this musical instrument, you can create harmless, illusionary visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effect ends when you stop playing. This item can be found in Xanathar’s Guide to Everything. |
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Quiver of the Centaurs | uncommon | CCC-GLIP-01-02 Beneath Glip Dak | Show | |||
Notes:
Crafted from the black, chitinous hide of a giant spider with goldleaf etchings of centaur warriors, the quiver gives you advantage on social interaction checks to improve the attitude of centaurs. This item functions as a quiver of Ehlonna (see the Dungeon Master’s Guide). |
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Pixie Winged Boots | uncommon | CCC-CIC 16 Open Ambition | Show | |||
Notes:
These elegant, supple boots have iridescent, rainbow-colored pixie wings on their sides. When in use, the wings flutter and a trail of pixie dust sprinkles from their heels. This item functions as winged boots (see the Dungeon Master’s Guide). |
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Saddle of the cavalier | uncommon | CCC-GHC-BK2-01 Shadow at Rith Keep | Show | |||
Notes:
Saddle of the cavalier While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage. This item can be found in the Dungeon Master’s Guide. |
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Moon Strike (Short Bow +1) | uncommon | CCC-TAROT-0106 Lies in the Moonlight | Show | |||
Notes:
Moon Strike, Short Bow +1 Weapon, Short Bow, Uncommon This intricately carved short bow was a gift from the Moon Elves of Cormanthor. In Darkness or low light, arrows shot from this bow appear as bright streaks of moonlight as they fly towards their target. See the full description of this item, which can be found in the Dungeon Masters Guide. |
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Nereid Shawl | uncommon | DDHC-CM Kandlekeep Dekonstruktion | Show | |||
Notes:
Nereid Shawl |
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Stone of Good Luck (Luckstone) | uncommon | Trade Log | Show | |||
Notes:
Stone of Good Luck (Luckstone) |
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Ordine Sage’s Robes (Robe of Useful Items) | uncommon | Trade Log | Show | |||
Notes:
Ordine Sage’s Robes (Robe of Useful Items) |
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Immovable Rod | uncommon | CCC-ARCON01-01 Forest Song | Show | |||
Notes:
Immovable Rod This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. |
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Lantern of Revealing | uncommon | CCC-ARCON01-02 A Whale of a Tale | Show | |||
Notes:
Lantern of Revealing While lit, this lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible if they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. This item can be found in the Magic Item Table B in the Dungeon Master’s Guide. |
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Lathi's Saddle(Saddle of the cavalier) | uncommon | Trade Log | Show | |||
Staff of the Adder | uncommon | CCC-SRCC 01-03 The Altar of the Smoldering Eye | Show | |||
Notes:
Staff of the Adder You can use a bonus action to speak this staff’s command word and make the head of the staff become that of an animate poisonous snake for 1 minute. By using another bonus action to speak the command word again, you return the staff to its normal inanimate form. You can make a melee attack using the snake head, which has a reach of 5 feet. Your proficiency bonus applies to the attack roll. On a hit, the target takes 1d6 piercing damage and must succeed on a DC 15 Constitution saving throw or take 3d6 poison damage. The snake head can be attacked while it is animate. It has an Armor Class of 12 and 20 hit points. If the head drops to 0 hit points, the staff is destroyed. As long as it’s not destroyed, the staff regains all lost hit points when it reverts to its inanimate form. |
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Mithral Armor (Chain Mail) | uncommon | DDHC00-DoIP Dragon of Icespire Peak (Butterskullrange) | Show | |||
Notes:
Mithral Armor Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. |
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Ring of Jumping | uncommon | DDHC-JRC-03 The Fiend of the Hollow Mine | Show | |||
Notes:
Ring of Jumping While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. |
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Ring of Swimming | uncommon | DDHC-CM-04 A Deep and Creeping Darkness | Show | |||
Notes:
Ring of Swimming You have a swimming speed of 40 feet while wearing this ring. |
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Goggles of Night | uncommon | DDHC-CM-04 A Deep and Creeping Darkness | Show | |||
Notes:
Goggles of Night While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet. |
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Sentinel Shield | uncommon | DDAL-DRW-INT - Red Seeds - 02 Watchers of the Trollclaws | Show | |||
Notes:
Sentinel Shield While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is adorned with a big eye propped against it. |
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Faerie Dragon’s Favor (Mantle of Spell Resistance) | rare | DDHC-CM The Joy of Extradimensional Spaces | Show | |||
Notes:
Faerie Dragon’s Favor (Mantle of Spell Resistance) |
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Cloak of Displacement | rare | DDAL05-05 | CCC-RCC-01-02 The King of Thar | Show | ||
Notes:
Cloak of Displacement While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): |