Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Rapier +1 uncommon Purchase Log Show
Sending Stones uncommon DDAL10-02 Gnashing Teeth Show
Notes:

Sending Stones
Wondrous item, uncommon

These stones were plucked from a raging river. Worn smooth by eons of fast-moving water, each is struck through with streaks of silvery metal and chunks of blue crystal, and engraved with a sigil of unknown origin.

Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it.

The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell. Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.

Serpent Scale Armor uncommon DDHC-CM Book of Cylinders Show
Notes:

Serpent Scale Armor
Armor (scale mail), uncommon

This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.

Siren’s Caress (wand of paralysis) rare Season 11A DM Reward Trade Log Show
Notes:

Siren’s Caress
This crystalline wand appears as a spiralshaped waterspout. When used, a haunting melody is heard emanating from the wand.
This item functions as a wand of paralysis (see the Dungeon Master’s Guide).

Wand of Pyrotechnics common DDAL 10-05 A Blight in the Darkness Show
Notes:

Wand of Pyrotechnics
Wand, common

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.