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Adventure Title
MAGICAL GIFT (TRAINING - HISTORY)
MAGICAL GIFT (TRAINING - HISTORY)
Session
Date Played
2022-11-26 12:20:00 UTC
2022-11-26 12:20:00 UTC
Levels Gained
GP +/-
-100
-100
Downtime +/-
-100.0
-100.0
Location Played
DM Name
DM DCI Number
Notes
**MAGICAL GIFT (TRAINING - HISTORY)** This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history. By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History. MAGICAL GIFT A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.
**MAGICAL GIFT (TRAINING - HISTORY)** This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history. By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History. MAGICAL GIFT A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.