Show Log Entry

Adventure Title
WBW-DC-MOM-01 One Moment
Session
Date Played
2022-07-13 18:00:00 UTC
Levels Gained
GP +/-
300
Downtime +/-
10.0
Location Played
DM Name
MalteS
DM DCI Number
Notes
**Loot:** Potion of Greater Healing **Story Award: JUST AS PLANNED** You proved your worth to the archfey Fugit of Momentum and she saw no further need to steal time from those bound to the Prime Material Plane. Though not quite friendly, Fugit acknowledged the crucial role you played in guiding history back onto the right tracks. This is the way it was meant to be - right? **MAGICAL GIFT (TRAINING - HISTORY)** This guided jaunt through the inconstant depths of time has led to a far greater understanding of the imprecise and mutable nature of history. By spending 100 downtime days plus 100 gp, the character may gain Proficiency in History. MAGICAL GIFT A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift.

Magic Items

Name Rarity Location Table Result Counts?
Fabric of Time (Guardian Mantle of Spell Resistance) Rare true
FABRIC OF TIME (GUARDIAN MANTLE OF SPELL RESISTANCE) Wondrous item, rare (requires Attunement) You have advantage on saving throws against spells while you wear this cloak. This silvery scrap fashioned from a piece of Momentum itself struggles to contain history within the length of its fabric, and the ever-fraying threads of the mantle are never quite the same from moment to moment. The strands pull free of each other before eventually knitting back together, but the exquisite workmanship of this vintage cloak remains intact. Minor Property (Guardian) The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Quirk (Frail) The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit.
Enlightenment (LANGUAGE WAND OF PYROTECHNICS / NETHERESE: LOROSS*) Common true
**ENLIGHTENMENT (LANGUAGE WAND OF PYROTECHNICS / NETHERESE: LOROSS*)** Wand, common This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. Formed out of glowing lines of light that constantly shift into new configurations, this orange wand is compact and fits neatly in the palm of your hand. The lines occasionally form into runic symbols from some long-dead language, but these seem impossible to decipher. **Minor Property (Language - Netherese: Loross*)** The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person. *As the Domain of Delight of Momentum is formed from major and minor historical moments, Loross from the Netheril Empire is suggested as a suitably ancient language for this Minor Property.* **Quirk (Metamorphic)** The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.