Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Tankard of Sobriety
common
SJ-DC-AMAK-03: The Feast of the Devoured
Show
Notes:
Tankard of Sobriety
Wondrous Item, common
This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.
Smoldering Studded Leather Armor
common
DDAL10-00 Ice Road Trackers Part 3 Chilled Drinks
Show
Notes:
Light armor, minor tier, common
Wisps of harmless, odorless smoke rise from this armor while it is worn. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Horn of Silent Alarm
common
SJ-DC-AMAK-02: Enemy within
Show
Notes:
Horn of Silent Alarm Wondrous Item, common This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Cloak of Many Fashions
common
SJ-DC-AMAK-01: You better watch out
Show
Notes:
Cloak of Many Fashions
Wondrous Item, common
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.
Pole of Angling
common
CCC_CNE_01_The_Treasure_Beneath
Show
Notes:
Pole of Angling
Wondrous Item, common
While holding this 10-foot pole, you can speak a command phrase, “Hook, Line, and Sinker” and transform it into a fishing pole with a hook, a line, and a reel. Speaking the command phrase again changes the fishing pole back into a normal 10-foot pole.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Tankard of Sobriety | common | SJ-DC-AMAK-03: The Feast of the Devoured | Show | |||
Notes:
Tankard of Sobriety This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. |
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Smoldering Studded Leather Armor | common | DDAL10-00 Ice Road Trackers Part 3 Chilled Drinks | Show | |||
Notes:
Light armor, minor tier, common |
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Horn of Silent Alarm | common | SJ-DC-AMAK-02: Enemy within | Show | |||
Notes:
Horn of Silent Alarm Wondrous Item, common This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. |
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Cloak of Many Fashions | common | SJ-DC-AMAK-01: You better watch out | Show | |||
Notes:
Cloak of Many Fashions While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. |
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Pole of Angling | common | CCC_CNE_01_The_Treasure_Beneath | Show | |||
Notes:
Pole of Angling While holding this 10-foot pole, you can speak a command phrase, “Hook, Line, and Sinker” and transform it into a fishing pole with a hook, a line, and a reel. Speaking the command phrase again changes the fishing pole back into a normal 10-foot pole. |