Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
Horn of Silent Alarm common SJ-DC-AMAK-02: Enemy within Show
Notes:

Horn of Silent Alarm Wondrous Item, common This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.

Unbreakable Arrow common DDAL10-00 Ice Road Trackers Part 2 Cold Welcome Show
Notes:

Weapon (arrow), common

Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.

This arrow can’t be broken, except when it is within an antimagic field.

Ring of Regeneration very_rare SJ-DC-AMAK-02: Enemy within Show
Notes:

Ring of Regeneration Ring, very rare (requires attunement) While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time.

Smoldering Studded Leather Armor common DDAL10-00 Ice Road Trackers Part 3 Chilled Drinks Show
Notes:

Light armor, minor tier, common
Wisps of harmless, odorless smoke rise from this armor while it is worn. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

Boots of False Tracks common DDAL10-00 Ice Road Trackers Part 1 Unsure Footing Show
Notes:

Wondrous item, minor tier, common
Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.