Show Log Entry
Adventure Title
DDEP10-00: Great Knucklehead Rally
DDEP10-00: Great Knucklehead Rally
Session
Date Played
2020-09-19 19:00:00 UTC
2020-09-19 19:00:00 UTC
Levels Gained
1
1
GP +/-
80
80
Downtime +/-
Location Played
DM Name
Robert Riviera
Robert Riviera
DM DCI Number
8103675092
8103675092
Notes
Loot: Bunny Slipper Snowshoes, Potion of greater healing
Loot: Bunny Slipper Snowshoes, Potion of greater healing
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Horn of silent alarm | Common | false | |||
Wondrous item, common This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. | |||||
Figurine of wondrous power (snowy owl) | Uncommon | true | |||
Wondrous item, uncommon A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description. Snowy Owl (Uncommon). This silver statuette of a snowy owl can become a snowy owl (use the raven stat block) for up to 12 hours. Once it has been used, it can’t be used again until 2 days have passed. While in snowy owl form, the figurine allows you to cast the animal messenger spell on it at will. | |||||
Mariner’s armor | Uncommon | true | |||
Armor (any), uncommon While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. | |||||
Rope of Climbing | Uncommon | true | |||
Wondrous item, uncommon This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed. |