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Adventure Title
CCC-SFBay-02-01 Old Enemies Arise (Agents of the Cloaks 1/3)
Session
Date Played
2023-07-14 20:00:00 UTC
Levels Gained
GP +/-
-742
Downtime +/-
7.0
Location Played
DM Name
WasabiPrime
DM DCI Number
3320826192
Notes
**Loot:** Potion Animal Friendship, Potion of Growth, 208 gp Lasharra's Travelling Spellbook 1st level: absorb elements, mage armor, magic missile, tenser’s floating disk, alarm 2nd level: mirror image, misty step, shatter 3rd level: counterspell, fireball, lightning bolt, water breathing, Leomund’s tiny hut. 4th level: ice storm, stoneskin, greater invisibility 5th level: Bigby’s hand, cone of cold, rary’s telepathic bond 6th level: chain lightning, guards and wards **Story Award: Durthan’s Curse** You have been marked by the evil Durthan. Any witch that survived this battle will be able scry you and will do so unless you take precautions to prevent it. If you are not able to prevent the scrying, your party will have disadvantage on all initiative checks in combats that involve one of these three Durthans or any of her minions. You are also at a disadvantage on stealth checks to surprise these Durthans or their minions. **Story Award: Friend of the Rashemen** You have earned the respect and regard of the Rashemi people by rescuing the Vremyonni and returning the wychlaran mask.You have advantageon all social checks with the people of Rashemen if they know your name and what you did. **Spells copied:** Identify (-50gp), alarm (50gp), Bigby’s hand (250gp) **Shopping:** Diamant 300gp, Damant Dust 200gp, Pearl 100gp **Cloaks Rank 4:** The character is permitted to cast 6th level arcane spells in Mulmaster. (-3DT)

Magic Items

Name Rarity Location Table Result Counts?
Cloak of Displacement Rare true
**Cloak of Displacement (Rare, Requires Attunement)** While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.