Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Ligaya (Guardian Wand of Smiles) common DDHC-CM The Scrivener's Tale Show
Notes:

Ligaya (Guardian Wand of Smiles) Wand, common
This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a Humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw, or be forced to smile for 1 minute.
The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls.

This wand was given to you by Ditse Mare, when she took a branch from the Awakening Fruit tree and empowered it with magic. When you cause a humanoid to try and smile from this wand, you must say the words "asim kilig" and their face will look like it was puckered up by a very sweetsour-citrus fruit that they tried to eat.

In addition, the wand has the Guardian minor property:
The item whispers warnings to its bearer, granting a +2 bonus to Initiative if the bearer isn’t incapacitated.iga

Tome of Understanding very_rare SJ-DC-Flumph-01-Flurry of Flumphs Show
Notes:

Tome of Understanding
Wondrous item, very rare
This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

White Absorbing Tattoo (Harmonious Property) very_rare Trade Log Show
Notes:

White Absorbing Tattoo (Harmonious Property)

Wondrous Item (tattoo), very rare (requires attunement)
Produced by a special needle, this magic tattoo features designs that emphasize one color.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Damage Resistance. While the tattoo is on your skin, you have resistance to a type of damage associated with that color (white = force damage).

Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can’t be used again until the next dawn.

Harmonious. Attuning to this item takes only 1 minute.

Adamantine Armor (Half Plate) uncommon DDAL00-01 Window to the Past Show
Notes:

Adamantine Armor (any metal)

Armor (any metal), uncommon
Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection.
A description of this item can be found in the Dungeon Master’s Guide.

Decanter of Endless Water uncommon CCC-ARCON01-03 Pharmacist Wanted Trade Log Show
Notes:

Decanter of Endless Water
Wondrous Item, uncommon

This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.

You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn.

Choose from the following options:
"Stream" produces 1 gallon of water.
"Fountain" produces 5 gallons of water.
"Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.
This item is found in Magic Item Table C in the Dungeon Master’s Guide.

Around the edge are framed pictures of female humans and the words A Circle of Life Treats Everyone Alike.

Tome of Leadership and Influence very_rare CCC-ROZK-01-2 Zhentarim's Lament Trade Log Show
Notes:

Wondrous item, very rare
The red leather that covers this tome is embossed with a smiling man with a third eye.
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
A description of this item can be found in the Dungeon Master’s Guide (pg. 208).

Amulet of Health rare CCC-SFBAY-02-02 Rise of the Ogre King Trade Log Show
Notes:

Amulet of Health
Rare
(Wonderous Item, Rare, Requires Attunement) Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher. This amulet made up of a bloodstone flanked by troll fangs. The cord that holds it is made of troll hide. Characters who wear this amulet tend to feel invincible when entering melee combat, but they have an aversion to fire. It’s almost as if they think they are vulnerable to fire.

Periapt of Health uncommon DDHC-JRC-03 The Fiend of the Hollow Mine Trade Log Show
Notes:

Periapt of Health
Wondrous item, uncommon

You are immune to contracting any disease while you wear this pendant. If you are already infected with a disease, the effects of the disease are suppressed you while you wear the pendant.