Show Log Entry

Adventure Title
DDAL00-01 Window to the Past
Session
2
Date Played
2023-11-10 20:00:00 UTC
Levels Gained
1
GP +/-
1500
Downtime +/-
10.0
Location Played
DM Name
Ka'Narlist
DM DCI Number
000000000
Notes
Loot: 3500gp Shopping: 2000gp Spell Components **Story Award: Ally of Thay.** You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay. **Story Award: Enmity of Thay.** You have wronged Zulkir Dar’lon Ma and he has made his displeasure known. Every time you complete an adventure and for each day of downtime you spend, roll a d20. On a roll of 20, you are accosted by agents of the Thay – typically three Red Wizards and two Assassins. Once you die to these agents you may cross this story award off; alternately, you can sacrifice one rare or better permanent magic item and 10,000 gp to pay off your debt of dishonor to the Zulkir. Your DM may choose to have you check for the Thayan attack whenever you begin to take a long rest, if they wish. **Position of Power** The Zulkir’s offer is sincere: he wishes to place any that accept this offer into a position of minor power as a low-ranking noble of Mulmaster. Those that accept may enjoy the benefits of a Wealthy lifestyle for 2 gp per day while in Mulmaster, and once per rest receives advantage on a Charisma-based interaction with another character or NPC in Mulmaster. This does not confer any specific title or other privileges. **Wish** Scroll(Cast by Bevar) 2x: Force Resistance, Necrotic Resistance **Lvl-Up:** Bard 16 (CHA +2)

Magic Items

Name Rarity Location Table Result Counts?
Rod of Security Very Rare true
Rod of Security Rod, very rare This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier. A description of this item can be found in the Dungeon Master’s Guide.