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Adventure Title
DDHC-TOA-10 - The Ruins of Hisari
DDHC-TOA-10 - The Ruins of Hisari
Session
Date Played
2023-01-28 17:00:00 UTC
2023-01-28 17:00:00 UTC
Levels Gained
GP +/-
Downtime +/-
10.0
10.0
Location Played
DM Name
Klaus K.
Klaus K.
DM DCI Number
4320812635
4320812635
Notes
Used: 3 Potion of Healing, 2 Greater Healing Potion, 1 Potion of Invulnerability **Story Award: Option to transform into a Yuan-ti pureblood** The Character´s blood is tainted, and they will always carry with them the scars of their adventure. If they like, at any future point, they can seek out the yuan-ti to exploit this connection and transform into a yuan-ti pureblood, keeping their ability scores but losing their current racial features and gaining: Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can´t discern color in darkness, only shades of grey. Innate Spellcasting: You know the poison spraw cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it you can´t do so again until you finish a long rest. Charisma is your spellcasting ability for these spells. Magic Resistance. You have advantage on saving throws against spells and other magical effects. Poison Immunity. You are immune to posion damage and the poisoned condition.
Used: 3 Potion of Healing, 2 Greater Healing Potion, 1 Potion of Invulnerability **Story Award: Option to transform into a Yuan-ti pureblood** The Character´s blood is tainted, and they will always carry with them the scars of their adventure. If they like, at any future point, they can seek out the yuan-ti to exploit this connection and transform into a yuan-ti pureblood, keeping their ability scores but losing their current racial features and gaining: Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can´t discern color in darkness, only shades of grey. Innate Spellcasting: You know the poison spraw cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it you can´t do so again until you finish a long rest. Charisma is your spellcasting ability for these spells. Magic Resistance. You have advantage on saving throws against spells and other magical effects. Poison Immunity. You are immune to posion damage and the poisoned condition.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Adamantine Armor (Splint Mail) | Uncommon | true | |||
Adamantine Armor Armor (medium or heavy, but not hide), uncommon This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. | |||||
Flame Tongue (Short Sword) | Rare | true | |||
Flame Tongue Weapon (any Sword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Feature: This sword is forged from glistening obsidian. | |||||
Cloak of Arachnida | Rare | true | |||
Cloak of Arachnida Wondrous Item, very Rare (Requires Attunement) This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits: You have resistance to poison damage. You have a climbing speed equal to your walking speed. You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You can't be caught in webs of any sort and can move through webs as if they were difficult terrain. You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area.Once used, this property of the cloak can't be used again until the next dawn. | |||||
Scimitar +3 | Very Rare | true | |||
Scimitar +3 Weapon, very rare You have a +3 bonus to attack and damage rolls made with this weapon. |