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Adventure Title
DDAL 09-19 Fang and Claw
DDAL 09-19 Fang and Claw
Session
Date Played
2022-05-27 19:00:00 UTC
2022-05-27 19:00:00 UTC
Levels Gained
1
1
GP +/-
18700
18700
Downtime +/-
10.0
10.0
Location Played
DM Name
MarleyX
MarleyX
DM DCI Number
5320771440
5320771440
Notes
Loot: Soul Coin, Spell Scroll of Meteor Swarm, Potion of Superior Healing, 20000gp Used: Diamond 300gp shopping: Diamanten und Staub (3x300gp, 4x100gp) **Story Award: Clever Torso** You are carrying the armless, legless torso of a ghast—the infernal architect Khemed Rein. Khemed can talk and is desperate to escape the Nine Hells. If you fail a saving throw while carrying Khemed, you can choose to have the effect target him instead. This always destroys him, even if the effect deals no damage. If you leave the Nine Hells, you can return Khemed to his homeland and he is forever in your debt. **Lvl Up:** Paladin 12 (Metamagic Adept (Extended Spell, Quickened Spell)
Loot: Soul Coin, Spell Scroll of Meteor Swarm, Potion of Superior Healing, 20000gp Used: Diamond 300gp shopping: Diamanten und Staub (3x300gp, 4x100gp) **Story Award: Clever Torso** You are carrying the armless, legless torso of a ghast—the infernal architect Khemed Rein. Khemed can talk and is desperate to escape the Nine Hells. If you fail a saving throw while carrying Khemed, you can choose to have the effect target him instead. This always destroys him, even if the effect deals no damage. If you leave the Nine Hells, you can return Khemed to his homeland and he is forever in your debt. **Lvl Up:** Paladin 12 (Metamagic Adept (Extended Spell, Quickened Spell)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Scarab of Protection | Legendary | true | |||
Scarab of Protection Wondrous item, legendary (requires attunement) If you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person: • You have advantage on saving throws against spells. • The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended. This item can be found in the Dungeon Master’s Guide. | |||||
Shield +2 | Rare | true | |||
Shield +2 Armor (shield), rare While holding this shield, you have a +2 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. A shield is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. This item can be found in the Dungeon Master’s Guide. |