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Adventure Title
DDAL 06-03 Crypt of the Death Giant
DDAL 06-03 Crypt of the Death Giant
Session
Date Played
2022-03-24 21:30:00 UTC
2022-03-24 21:30:00 UTC
Levels Gained
1
1
GP +/-
1280
1280
Downtime +/-
10.0
10.0
Location Played
DM Name
Klaus K.
Klaus K.
DM DCI Number
4320812635
4320812635
Notes
Verbraucht: -20 gp (Ziege und Desert Clothes), 3 Potion of greater Healing, Diamant (-300gp) Loot: 1600gp, Potion of Speed, Scroll Projekt Image **Downtime Activity: Hallo of Honor** Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation **Downtime Activity: Hall of Omens** Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. **Downtime Activity: Hall of Mirth** Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. **Story Award: Death´s Escape** Cultists of Kiaransalee were able to escape with an animated death giant and the ritual used to create them. It won’t be the last we see of them. (See the D&D Epic DDEP06-03 Hecatomb) **Lvl-Up:** Warlock 7: + fire shield, wall of fire / - Hex / +Mire the Mind
Verbraucht: -20 gp (Ziege und Desert Clothes), 3 Potion of greater Healing, Diamant (-300gp) Loot: 1600gp, Potion of Speed, Scroll Projekt Image **Downtime Activity: Hallo of Honor** Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation **Downtime Activity: Hall of Omens** Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. **Downtime Activity: Hall of Mirth** Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. **Story Award: Death´s Escape** Cultists of Kiaransalee were able to escape with an animated death giant and the ritual used to create them. It won’t be the last we see of them. (See the D&D Epic DDEP06-03 Hecatomb) **Lvl-Up:** Warlock 7: + fire shield, wall of fire / - Hex / +Mire the Mind