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Adventure Title
DDHC-TYP White Plume Mountain
DDHC-TYP White Plume Mountain
Tier
2
2
Session
Date Played
2019-08-04 14:00:00 UTC
2019-08-04 14:00:00 UTC
ACP
3.5
3.5
TCP
3.5
3.5
GP +/-
240
240
Downtime
8.75
8.75
Renown
0.5
0.5
Location Played
DM Name
Michael Haug
Michael Haug
DM DCI Number
7319713753
7319713753
Notes
1. First Weapon Returned: 240 gp, Potion of Superior Healing, Potion of Heroism, Potion of Invulnerability, Scroll of Protection from Fiends, Scroll of Protection from Undead 2. Second Weapon Returned: Glaive +2 3. Third Weapon Returned: Blessing of Protection Loot: Scrolls: Fear, Hold Person, Conjure Minor Elemental, Magic Mouth Verbraucht: 1 x Find Familiar Slow Progression
1. First Weapon Returned: 240 gp, Potion of Superior Healing, Potion of Heroism, Potion of Invulnerability, Scroll of Protection from Fiends, Scroll of Protection from Undead 2. Second Weapon Returned: Glaive +2 3. Third Weapon Returned: Blessing of Protection Loot: Scrolls: Fear, Hold Person, Conjure Minor Elemental, Magic Mouth Verbraucht: 1 x Find Familiar Slow Progression
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Stone of Good Luck | Uncommon | F | true | ||
(requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. | |||||
Goggles of Night | Uncommon | B | true | ||
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet. | |||||
Armor of Vulnerability (Slashing) | Rare | G | true | ||
While wearing this armor, you have resistance to slashing damage. Plate Armor Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. | |||||
Ring of Spell Storing | Rare | G | true | ||
Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. 2 x Mirror Image | |||||
Ring of Protection | Rare | G | true | ||
Ring, rare (requires attunement) You gain a +1 bonus to AC and saving throws while wearing this ring. | |||||
Scroll of Protection from Fiends | Rare | C | true | ||
Potion of Flying | Rare | D | true | ||
Potion of Mind Reading | Uncommon | C | true | ||
Glaive +2 | Rare | true |