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Adventure Title
DDAL00-01 Window to the Past
Tier
2
Session
Date Played
2019-05-05 12:00:00 UTC
ACP
2
TCP
2
GP +/-
-6
Downtime
2.0
Renown
0.5
Location Played
DM Name
Vincent Baumann
DM DCI Number
5318792030
Notes
gestorben und durch Wish wiederbelebt durch Zulkir Dar’lon Ma. Story Award: Ally of Thay. You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay. Power to the People. The Zulkir’s offer is sincere: he wishes to place any that accept this offer into a position of minor power as a low-ranking noble of Mulmaster. Those that accept may enjoy the benefits of a Wealthy lifestyle for 2 gp per day while in Mulmaster, and once per rest receives advantage on a Charisma-based interaction with another character or NPC in Mulmaster. This does not confer any specific title or other privileges Story Award: Favored of the Worm. Any character that became worm-infected during this adventure earns this story award. Their flesh is covered in small black pock marks; even illusion magic does not disguise their presence. These characters feel a bond with insects and bugs (worms specifically) and feels a kinship with undead creatures even though they may not be friendly. All characters with one or more levels in an arcane spellcasting class (sorcerer, wizard, warlock, or other class as appropriate) that is also a member of the Cloaks is granted two additional ranks in that organization. Warlock 4: Lightning Lure, Spider Climb / ASI: Cha +2 gekauft: Dungoneer's Pack (-6gp) Loot: Potion of Greater Healing Slow Progression

Magic Items

Name Rarity Location Table Result Counts?
Rod of Security Very Rare H true
Rod, very rare This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier.