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Adventure Title
DDAL-DRW04 Foreign Affairs
DDAL-DRW04 Foreign Affairs
Session
2
2
Date Played
2021-01-14 19:30:00 UTC
2021-01-14 19:30:00 UTC
Levels Gained
1
1
GP +/-
-600
-600
Downtime +/-
Location Played
DM Name
MarleyX
MarleyX
DM DCI Number
5320771440
5320771440
Notes
gekauft: Spyglass (-1000 gp) Ally of the Zulkir You have agreed to work with the Thayan zulkir of enchantment, Dar’lon Ma. 2h (400 gp) Lvl: 12 Barbar (Martial Adept| Lungung Attack & Disarming Attack)
gekauft: Spyglass (-1000 gp) Ally of the Zulkir You have agreed to work with the Thayan zulkir of enchantment, Dar’lon Ma. 2h (400 gp) Lvl: 12 Barbar (Martial Adept| Lungung Attack & Disarming Attack)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Shield of the Uven Rune | Very Rare | true | |||
Wondrous item, very rare (requires attunement) This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History) check recognizes it as an uven (“enemy” in Giant) rune that confers great power. While holding the shield, you benefit from the following properties: **Winter’s Friend.** You are immune to cold damage. **Deadly Rebuke.** Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature. **Bane.** You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest. **Gift of Vengeance.** You can transfer the shield’s magic to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement. It has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead. This item is found in Waterdeep: Dungeon of the Mad Mage. |