Show Log Entry
Adventure Title
DDEP00-01 The Red War Tier 3
DDEP00-01 The Red War Tier 3
Tier
3
3
Session
Date Played
2019-08-10 15:00:00 UTC
2019-08-10 15:00:00 UTC
ACP
3
3
TCP
6
6
GP +/-
200
200
Downtime
7.5
7.5
Renown
0.5
0.5
Location Played
DM Name
Robert K.
Robert K.
DM DCI Number
8317-191-401
8317-191-401
Notes
Story Award: Hunted by the Red Your actions during the invasion of Mulmaster caught the attention of Szass Tam himself. As a result, he and his followers bear a special dislike for you. Loot: Potion of Invulnerability Verbraucht: Potion of Greater Healing Verkauft: Breastplate (200gp)
Story Award: Hunted by the Red Your actions during the invasion of Mulmaster caught the attention of Szass Tam himself. As a result, he and his followers bear a special dislike for you. Loot: Potion of Invulnerability Verbraucht: Potion of Greater Healing Verkauft: Breastplate (200gp)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Ring of Telekinesis | Very Rare | H | true | ||
Ring, Major, Very Rare (Requires Attunement) While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren't being worn or carried. This ring is crafted of electrum and free of adornement save faint draconic runes etched on the inside of the band. When used by an attuned owner the ring emits a high pitched rining, not unlike a tuning fork. | |||||
Figurine of Wondrous Power (Obsidian Steed) | Very Rare | H | true | ||
Wondrous Item, Major, Very Rare A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Obsidian Steed. This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed. If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form. This 6-inch tall figurine is crudely crafted of obsidian with tiny ruby chips for eyes. The command word, “Tenebrax”, is scratched in Infernal along the figure’s belly. | |||||
Potion of Fire Resistance | Uncommon | B | true | ||
Potion, Minor, Uncommon Weight: 0.5 lbs. When you drink this potion, you gain resistance to fire damage for 1 hour. | |||||
Spell Scroll of Bless (5th Level) | Rare | C | true | ||
Scroll, Minor, Rare A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 15. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A spell cast from this scroll has a save DC of 17 and an attack bonus of +9. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 15 Intelligence (Arcana) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. | |||||
Potion of Invulnerability | Rare | C | true | ||
Potion, Minor, Rare Weight: 0.5 lbs. For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy liquid looks like liquefied iron. |