Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Campfire Ice Sculpt
common
DnD 2020 Celebration
Charaktererstellung
Show
Notes:
When placed on the ground in a cold climate, this tiny sculpture glows
orange-red and emits heat enough for up to four Medium creatures within five feet to become comfortably warm.
DnD Legacy Award ROF Campfire Ice Sculpt (DnD 2020 Celebration)
Boots of False Tracks
common
XGtE
DDAL10-00 Ice Road Trackers: Part 1
Show
Notes:
Wondrous item, common
These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems.
Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.
Xanathar’s Guide to Everything, p. 136
Unbreakable Arrow
common
DDAL10-00 Ice Road Trackers: Part 2
Show
Notes:
Weapon (arrow), common
Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.
This arrow can’t be broken, except when it is within an antimagic field.
Xanathar’s Guide to Everything, p. 139
Smoldering Armor
common
XGtE
DDAL10-00 Ice Road Trackers: Part 3
Show
Notes:
Armor (studded leather), common
This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn.
Xanathar’s Guide to Everything, p. 139
Ersatz Eye
common
XGtE
DDAL10-00 Ice Road Trackers: Part 4
Show
Notes:
Wondrous item, common (requires attunement)
This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket.
This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.
While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc.
Xanathar’s Guide to Everything, p. 137
Lantern of Revealing
uncommon
B
DHC-WDH Waterdeep: Dragon Heist
Show
Notes:
While lit, this Hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible Creatures and Objects are visible as long as they are in the lantern's bright light. You can use an Action to lower the hood, reducing the light to dim light in a 5-foot radius.
Charlatan’s Die
common
XGtE
DDEP10-01 Terror in Ten Towns
Show
Notes:
Wondrous item, common (requires attunement)
This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls.
Whenever you roll this six-sided die, you can control which number it rolls.
While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people.
Pole of Angling
common
XGtE
DDEP10-01 Terror in Ten Towns
Show
Notes:
Wondrous item, common
This stylish, gold-painted pole has a fabric wrap around the grip for comfort during use. Its wood stays rigid until transformed into a fishing pole, when it gains the suppleness of a masterwork fishing rod. Even while it isn’t in fishing pole form, the pole’s bearer feels phantom tugs on the end of it.
While holding this 10-foot pole, you can speak a command word and transform it into a fishing pole with a hook, a line, and a reel. Speaking the command word again changes the fishing pole back into a normal 10-foot pole.
The pole glows faintly when within 120 feet of knucklehead trout—making an observant fisher a somewhat wealthier fisher.
Bracers of Archery
uncommon
F
DDEP10-01 Terror in Ten Towns
Show
Notes:
Wondrous item, uncommon (requires attunement)
These fur-lined, rust-colored leather cuffs are crafted in traditional Reghed style, with stylized pictographs of beasts stamped around the outer cuff. Normally used to stabilize the arm during archery and protect from scrapes and cuts, these bracers also magically provide warmth to cold bodies. The wearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
Chardalyn Earring
uncommon
F
DDEP10-01 Terror in Ten Towns
Show
Notes:
Headband of Intellect
Wondrous item, uncommon (requires attunement)
This earring is crafted from the unusual material chardalyn, which retains much of the cruel mindset of the Crenshinibon. This provides the earring’s intellect-boosting properties, but it often whispers notions of grandeur and words of confidence into its wearer’s mind and urges them to accumulate more and greater power.
Your Intelligence score is 19 while you wear this earring.It has no effect on you if your Intelligence is 19 or higher without it.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Campfire Ice Sculpt | common | DnD 2020 Celebration | Charaktererstellung | Show | ||
Notes:
When placed on the ground in a cold climate, this tiny sculpture glows DnD Legacy Award ROF Campfire Ice Sculpt (DnD 2020 Celebration) |
||||||
Boots of False Tracks | common | XGtE | DDAL10-00 Ice Road Trackers: Part 1 | Show | ||
Notes:
Wondrous item, common These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems. Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. Xanathar’s Guide to Everything, p. 136 |
||||||
Unbreakable Arrow | common | DDAL10-00 Ice Road Trackers: Part 2 | Show | |||
Notes:
Weapon (arrow), common Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally. Xanathar’s Guide to Everything, p. 139 |
||||||
Smoldering Armor | common | XGtE | DDAL10-00 Ice Road Trackers: Part 3 | Show | ||
Notes:
Armor (studded leather), common This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn. Xanathar’s Guide to Everything, p. 139 |
||||||
Ersatz Eye | common | XGtE | DDAL10-00 Ice Road Trackers: Part 4 | Show | ||
Notes:
Wondrous item, common (requires attunement) This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket. This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye. While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc. Xanathar’s Guide to Everything, p. 137 |
||||||
Lantern of Revealing | uncommon | B | DHC-WDH Waterdeep: Dragon Heist | Show | ||
Notes:
While lit, this Hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible Creatures and Objects are visible as long as they are in the lantern's bright light. You can use an Action to lower the hood, reducing the light to dim light in a 5-foot radius. |
||||||
Charlatan’s Die | common | XGtE | DDEP10-01 Terror in Ten Towns | Show | ||
Notes:
Wondrous item, common (requires attunement) This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls. Whenever you roll this six-sided die, you can control which number it rolls. While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people. |
||||||
Pole of Angling | common | XGtE | DDEP10-01 Terror in Ten Towns | Show | ||
Notes:
Wondrous item, common This stylish, gold-painted pole has a fabric wrap around the grip for comfort during use. Its wood stays rigid until transformed into a fishing pole, when it gains the suppleness of a masterwork fishing rod. Even while it isn’t in fishing pole form, the pole’s bearer feels phantom tugs on the end of it. While holding this 10-foot pole, you can speak a command word and transform it into a fishing pole with a hook, a line, and a reel. Speaking the command word again changes the fishing pole back into a normal 10-foot pole. The pole glows faintly when within 120 feet of knucklehead trout—making an observant fisher a somewhat wealthier fisher. |
||||||
Bracers of Archery | uncommon | F | DDEP10-01 Terror in Ten Towns | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) These fur-lined, rust-colored leather cuffs are crafted in traditional Reghed style, with stylized pictographs of beasts stamped around the outer cuff. Normally used to stabilize the arm during archery and protect from scrapes and cuts, these bracers also magically provide warmth to cold bodies. The wearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. |
||||||
Chardalyn Earring | uncommon | F | DDEP10-01 Terror in Ten Towns | Show | ||
Notes:
Headband of Intellect Wondrous item, uncommon (requires attunement) This earring is crafted from the unusual material chardalyn, which retains much of the cruel mindset of the Crenshinibon. This provides the earring’s intellect-boosting properties, but it often whispers notions of grandeur and words of confidence into its wearer’s mind and urges them to accumulate more and greater power. Your Intelligence score is 19 while you wear this earring.It has no effect on you if your Intelligence is 19 or higher without it. |