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Adventure Title
DDAL04-10 The Artifact
Tier
2
Session
Date Played
2019-04-06 15:00:00 UTC
ACP
4
TCP
4
GP +/-
23
Downtime
10.0
Renown
1.0
Location Played
DM Name
Tobias M.
DM DCI Number
3318-707-378
Notes
**Gift of Truth:** A character who chooses this gift learns they can discern unerringly whether someone is telling them the truth. They may use this gift three times before it fades. Upon receiving this gift, the character’s voice becomes louder. The can never whisper. Unless the text states otherwise, a trait or flaw that accompanies the gift can’t be removed by anything short of a wish spell or divine intervention. **Gift of Prophecy:** A character who chooses this gift now finds they can detect an ambush (canceling surprise for themselves) or a trap (the trap misses them or has otherwise has no effect upon them). This power may be used twice before it vanishes. Upon receiving this gift, a character’s eyes become black pupil-less orbs. They gain the flaw: “I refuse to hide from my foes.” Unless the text states otherwise, a trait or flaw that accompanies the gift can’t be removed by anything short of a wish spell or divine intervention. gefunden: Amber Spellbook +25gp gekauft: Whip -2gp

Magic Items

Name Rarity Location Table Result Counts?
Scroll of Protection from Plants Rare C true
Wand of Binding Rare G true
Wand of Binding (Table G) Wand, rare, (requires attunement by a spellcaster), This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. This wand it made of a piece of amber carved to look like strands of rope entwined around a skeletal hand with the index finger outstretched. The owner’s dreams are plagued by nightmares of being buried alive and leaving important things left unfinished.
Driftglobe Uncommon B true
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can't be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.