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Adventure Title
DDHC-TYP White Plume Mountain
Tier
2
Session
1
Date Played
2019-08-04 14:00:00 UTC
ACP
7
TCP
31
GP +/-
Downtime
17.5
Renown
1.5
Location Played
DM Name
Michael Haug
DM DCI Number
7319713753
Notes
**This guidance is retroactive; it affects sessions run prior to the issuance of this FAQ.** 1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). 1 x Spell Scroll of Raise Dead 1 x Spell Scroll of greater Restoration 2 x Potions of Heroism 1 x Potion of Invulnerability Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. gefunden: Potion of Mind Reading

Magic Items

Name Rarity Location Table Result Counts?
Ring of Protection Rare G true
Ring of Protection Ring, rare (requires attunement) You gain a +1 bonus to AC and saving throws while wearing this ring.
Ring of Spell Storing Rare G true
Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. 2 x Mirror Image
Scroll of Protection from Fiends Rare C true
Armor of Vulnerability (Slashing) Rare G true
While wearing this armor, you have resistance to slashing damage. Plate Armor Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage.
Potion of Mind Reading Uncommon C true
Potion of Flying Rare D true
Goggles of Night Uncommon B true
Goggles of Night Wondrous item, uncommon While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Stone of Good Luck Uncommon F true
Stone of Good Luck Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Periapt of Proof against Poison Rare G true
Periapt of Proof against Poison Wondrous item, rare This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no effect on you. You are immune to the Poisoned condition and have immunity to poison damage.