Show Trade Log Entry
Date Played
2020-05-20 21:58:00 UTC
2020-05-20 21:58:00 UTC
Downtime
-15.0
-15.0
Notes
Rod of Security gegen Instrument of the Bards: Anstruth Harp mit [Ulric Mugsalyer](https://www.adventurersleaguelog.com/users/5268/characters/42298?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D) 61/120 Days for Clone
Rod of Security gegen Instrument of the Bards: Anstruth Harp mit [Ulric Mugsalyer](https://www.adventurersleaguelog.com/users/5268/characters/42298?q=%7B%22s%22%3D%3E%22date_played+desc%22%7D) 61/120 Days for Clone
Traded Magic Item
Rod of Security
Very Rare
This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier.
Received Magic Item
Instrument of the Bards: Anstruth Harp (A)
Very Rare
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC WIS saving throw or take 2d4 psychic Dmg.
You can use an action to play the instrument and cast 1 of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
When you use the instrument to cast a spell that causes targets to become charmed on a failed save, the targets have Disadvantage on the saving throw. This effect applies whether you are using the instrument as the source of the spell or as a spellcasting focus.