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Adventure Title
DDHC-TYP Tales from the Yawning Portal, White Plume Mountain
Session
Date Played
2018-07-27 16:00:00 UTC
XP Gained
16550
GP +/-
15498.75
Downtime +/-
15.0
Renown
4.0
Missions
1
Location Played
DM Name
DM DCI Number
Notes
gefunden: scroll of fear, scroll of hold person, 3 Rare Consumables (scroll of raise dead, 2 x Potion of Heroism) ring of spell storing: 1x find familiar (1st), fireball (3rd) -->-10gp gekauft: 10x Potions of Healing **This guidance is retroactive; it affects sessions run prior to the issuance of this FAQ.** 1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. --> 5 x Spellscroll of greater Restoration 3. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. --> Instrument of the Bards: Canaith mandolin 4. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. --> blessing of protection

Magic Items

Name Rarity Location Table Result Counts?
Ring of Spell Storing Rare true
Requires Attunement This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains 1d6 - 1 levels of stored Spells chosen by the DM. Any creature can Cast a Spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
Instrument of the Bards: Canaith mandolin Rare true
Wondrous item, uncommon You can use an action to play the instrument and cast one of its spells. Once the cittern has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. When you use the instrument to cast a spell that causes targets to become charmed on a failed save, the targets have disadvantage on the saving throw. This effect applies whether you are using the instrument as the source of the spell or as a spellcasting focus. The cittern can cast the following spells: Cure wounds (3rd level) , dispel magic, protection from energy (lightning only)