Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Broom of Flying uncommon F DM Quest: Ritual of Divination Show
Notes:

This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its Command Word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.

You can send the broom to travel alone to a destination within 1 mile of you if you speak the Command Word, name the location, and are familiar with that place. The broom comes back to you when you speak another Command Word, provided that the broom is still within 1 mile of you.

Periapt of Proof against Poison rare G Trade Log Show
Notes:

Periapt of Proof against Poison Wondrous item, rare This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no effect on you. You are immune to the Poisoned condition and have immunity to poison damage.

Nettle (A) rare G Trade Log Show
Notes:

Weapon (hand crossbow), rare (requires attunement by a creature of non-lawful alignment)

This handcrossbow looks to have seen better times. The wood is cracked and splintered and the string is heavily-frayed. A large, blue feather hangs from the handgrip alongside a couple green, glass baubles. The crossbow whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

Sentience
Nettle is a sentient chaotic neutral weapon with an Intelligence of 15, a Wisdom of 10 and a Charisma of 14. It has has hearing and darkvision out to a range of 120f feet. Nettle speaks Common and Halfling.

Personality
Nettle is greedy and impetunous, and prefers that its wielder share these ideals. I demands to be better taken care of than its previous owners did. If its bearer is lawfully-aligned, or if its bearer does not spend at least an hour each day tending to it (polishing, applying resin to the string, etc.), Nettle denies its bonuses to attack and damge rolls and initiative checks. It also shouts out insults to those nearby, imposing disadvantage on any Charisma (Deception or Persuasion) checks or Dexterity (Stealth) check that its wielder makes to move silently.

Manual of Quickness and Action very_rare H Trade Log Show
Skyfist (Dwarven Thrower) very_rare H DDEP04 Reclamation of Phlan Show
Notes:

The striking surface of this hammer has been forged into the shape of a gauntlet fist. The haft is a rod of heavy, black adamantive and wrapped in what appears to be spongy, green leather. Affixed to an iron ring of the pommel is a strip of tattered (though indestructible), blood-stained parchment inscribed with a dwarven battle canticle. When used in battle the hammer reads the canticle aloud in a deep, resonating voice audible to anyone within 30 feet of the weapon.

Staff of Power very_rare DDEP04 Reclamation of Phlan Show
Notes:

This staff is carved from a single piece of an unusual, purple wood and topped with a clenched, mithral claw. The claw clutches a green dragon scale the size of a small plate engraved with the elven for "Oblivion". The rune glows with a pale, green light and emits wisps of chocking caustic mist. Whoever is attuned to the staff is able to speak, read, and write Draconic.

Cape of the Mountebank rare G Trade Log Show
Notes:

This cape smells faintly of Brimstone. While wearing it, you can use it to cast the Dimension Door spell as an action. This property of the cape can't be used again until the next dawn.

When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.

Knave's Eye Patch (A) rare G Trade Log Show
Notes:

Wondrous item, rare (requires attunement)

While wearing this eye patch, you gain these benefits:

• You have advantage on Wisdom (Perception) checks that rely on sight.
• If you have the Sunlight Sensitivity trait, you are unaffected by the Trait.
• You are immune to magic that allows other creatures to read your thoughts or determine whether you are
lying. Creatures can communicate telepathically with you only if you allow it.

Robe of Archmagi (A) legendary I Trade Log Show
Notes:

Robe of the Archmagi Wondrous Item, Major, Legendary (Requires Attunement by a Sorcerer, Warlock, or Wizard) This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good, gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment. You gain these benefits while wearing the robe: If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier. You have advantage on saving throws against spell and other magical effects. Your spell save DC and spell attack bonus each increase by 2. Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl.

Iron Horn of Valhalla legendary I Trade Log Show
Notes:

Horn of Valhalla
You can use an action to blow this horn. In response, Warrior spirits from the Valhalla appear within 60 feet of you. They use the Statistics of a Berserker. They return to Valhalla after 1 hour or when they drop to 0 Hit Points. Once you use the horn, it can't be used again until 7 days have passed.

Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The GM chooses the horn's type or determines it randomly.
d100 Horn Type Berserkers Summoned Requirement
01-40 Silver 2d4 + 2 None
41-75 Brass 3d4 + 3 Proficiency with all simple Weapons
76-90 Bronze 4d4 + 4 Proficiency with all Medium Armor
91-00 Iron 5d4 + 5 Proficiency with all martial Weapons
If you blow the horn without meeting its requirement, the summoned berserkers Attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.

Quaryl´s Codex (Tome of the Stilled Tongue) legendary I DDAL 00-02F The Definition of Heroism Show
Notes:

Wondrous Item, legendary (requires attunement by a wizard)

This thick tome contains pages of thin, hammered copper and has thing covers of slate. It is held shut by a severed elven tongue.

Occasionally, the attuned user of this spellbook finds messages that have been scrawled by someone claiming to be Netherese; this ghostly writer refers to itself simply as “the warlock” and frequently opines on the power of the one true god of magic: Mystryl.

This thick leather-bound volume has a desiccated tongue pinned to the front cover. Five of these tomes exist, and it’s unknown which one is the original. The grisly cover decoration on the first tome of the stilled tongue once belonged to a treacherous former servant of the lich-god Vecna, keeper of Secrets. The Tongues pinned to the covers of the four copies came from other spellcasters who crossed Vecna. The first few pages of each tome are filled with indecipherable scrawls. The remaining pages are blank and pristine.

If you can attune to this item, you can use it as a Spellbook and an arcane focus. In addition, while holding the tome, you can use a Bonus Action to Cast a Spell you have written in this tome, without expending a spell slot or using any verbal or somatic Components. Once used, this property of the tome can’t be used again until the next dawn.

While attuned to the book, you can remove the tongue from the book’s cover. If you do so, all Spells written in the book are permanently erased.

Vecna watches anyone using this tome. He can also write cryptic messages in the book. These messages appear at midnight and Fade Away after they are read.