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Adventure Title
DDEX2-13 The Howling Void
DDEX2-13 The Howling Void
Tier
2
2
Session
Date Played
2019-05-12 13:00:00 UTC
2019-05-12 13:00:00 UTC
ACP
2
2
TCP
2
2
GP +/-
-700
-700
Downtime
5.0
5.0
Renown
0.5
0.5
Location Played
DM Name
Philipp Schnürer
Philipp Schnürer
DM DCI Number
4319095784
4319095784
Notes
gefunden: Potion of Bottled Breath slowed progression gekauft: Diamanten -700gp
gefunden: Potion of Bottled Breath slowed progression gekauft: Diamanten -700gp
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Potion of Bottled Breath | Uncommon | C | true | ||
Potion, uncommon This bottle contains a breath of elemental air. When you inhale it, you either exhale it or hold it. If you exhale the breath, you gain the effect of the Gust of Wind spell. If you hold the breath, you don't need to breathe for 1 hour, though you can end this benefit early (for example, to speak). Ending it early doesn't give you the benefit of exhaling the breath. The full effect of gust of wind can be found in the Player's Handbook. | |||||
Balloon Pack | Uncommon | C | true | ||
Wondrous item, uncommon This backpack contains the spirit of an Air Elemental and a compact leather balloon. While you’re wearing the backpack, you can deploy the balloon as an action and gain the effect of the Levitate spell for 10 minutes, targeting yourself and requiring no concentration. Alternatively, you can use a reaction to deploy the balloon when you’re falling and gain the effect of the Feather Fall spell for yourself. When either spell ends, the balloon slowly deflates as the elemental spirit escapes and returns to the Elemental Plane of Air. As the balloon deflates, you descend gently toward the ground for up to 60 ft. If you are still in the air at the end of this distance, you fall if you have no other means of staying aloft. | |||||
Wingwar | Uncommon | C | true | ||
Wondrous item, uncommon (requires attunement) This snug uniform has leather flaps that stretch along the arms, waist, and legs to create wings for gliding. A suit of wingwear has 3 charges. While you wear the suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 ft until you land. At the end of each of your turns, your altitude drops by 5 ft. Your altitude drops instantly to 0 ft at the end of your turn if you didn’t fly at least 30 ft horizontally on that turn. When your altitude drops to 0 ft, you land (or fall), and you must expend another charge to use the suit again. | |||||
Staff of Withering | Rare | G | true | ||
Requires Attunement by a Cleric, Druid, or Warlock This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. |