Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▼
Result
Source
Nereid shawl (cloak of the manta ray)
uncommon
B
DDHC-WDH Waterdeep: Dragon Heist
Show
Notes:
The last vestige of a dying nereid, this delicate, white shawl made of shimmering seafoam is weightless when worn. When underwater, you always know which direction the surface lies. This item functions as a cloak of the manta ray.
While wearing this cloak with its hood up, you can breathe Underwater, and you have a Swimming speed of 60 feet. Pulling the hood up or down requires an Action.
Blessing of Protection
unique
DDEP06-03 Hecatomb
Show
Notes:
You gain a +1 bonus to AC and saving throws.
Your eyes have developed small flecks of brilliant gold, and your senses seem just a little bit sharper.
Cloak of Invisibility
legendary
DDEP06-03 Hecatomb
Show
Notes:
Wondrous item, legendary (requires attunement)
While wearing this cloak, you can pull its hood over your head to cause yourself to become invisible. While you are invisible, anything you are carrying or wearing is invisible with you. You become visible when you cease wearing the hood. Pulling the hood up or down requires an action.
Deduct the time you are invisible, in increments of 1 minute, from the cloak’s maximum duration of 2 hours. After 2 hours of use, the cloak ceases to function. For every uninterrupted period of 12 hours the cloak is unused, it regains 1 hour of duration.
Woven from the strands of an undead spider’s web, this sticky cloak renders the wearer invisible when worn. It smells faintly of dust and has a faintly cloying lingering scent when you move.
Charm of Vitality
unique
DDEP06-03 Hecatomb
Show
Notes:
Charm, unique
You expend this charm to immediately gain the effects of a potion of vitality.
Plate Armor +1 (OotG)
rare
Faction: Item Procurement
Show
Notes:
You have a +1 bonus to AC while wearing this armor.
Name | Rarity | Location | Table ▼ | Result | Source | |
---|---|---|---|---|---|---|
Nereid shawl (cloak of the manta ray) | uncommon | B | DDHC-WDH Waterdeep: Dragon Heist | Show | ||
Notes:
The last vestige of a dying nereid, this delicate, white shawl made of shimmering seafoam is weightless when worn. When underwater, you always know which direction the surface lies. This item functions as a cloak of the manta ray. While wearing this cloak with its hood up, you can breathe Underwater, and you have a Swimming speed of 60 feet. Pulling the hood up or down requires an Action. |
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Blessing of Protection | unique | DDEP06-03 Hecatomb | Show | |||
Notes:
You gain a +1 bonus to AC and saving throws. Your eyes have developed small flecks of brilliant gold, and your senses seem just a little bit sharper. |
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Cloak of Invisibility | legendary | DDEP06-03 Hecatomb | Show | |||
Notes:
Wondrous item, legendary (requires attunement) While wearing this cloak, you can pull its hood over your head to cause yourself to become invisible. While you are invisible, anything you are carrying or wearing is invisible with you. You become visible when you cease wearing the hood. Pulling the hood up or down requires an action. Deduct the time you are invisible, in increments of 1 minute, from the cloak’s maximum duration of 2 hours. After 2 hours of use, the cloak ceases to function. For every uninterrupted period of 12 hours the cloak is unused, it regains 1 hour of duration. Woven from the strands of an undead spider’s web, this sticky cloak renders the wearer invisible when worn. It smells faintly of dust and has a faintly cloying lingering scent when you move. |
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Charm of Vitality | unique | DDEP06-03 Hecatomb | Show | |||
Notes:
Charm, unique You expend this charm to immediately gain the effects of a potion of vitality. |
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Plate Armor +1 (OotG) | rare | Faction: Item Procurement | Show | |||
Notes:
You have a +1 bonus to AC while wearing this armor. |