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Adventure Title
DDHC-TOA-10 - Ruins of Hisari
DDHC-TOA-10 - Ruins of Hisari
Tier
3
3
Session
3
3
Date Played
2019-01-30 18:00:00 UTC
2019-01-30 18:00:00 UTC
ACP
2
2
TCP
4
4
GP +/-
Downtime
5.0
5.0
Renown
0.5
0.5
Location Played
DM Name
Robert Naumann
Robert Naumann
DM DCI Number
6115086233
6115086233
Notes
Story Award: Tainted Blood The characters' blood is tainted, and they will always carry with them the scars of their adventure. If they like, at any future point, they can seek out the yuan-ti to exploit this connection and transform into a yuan-ti pureblood, keeping their ability scores but losing their current racial features (other than age, alignment, size, and languages)
Story Award: Tainted Blood The characters' blood is tainted, and they will always carry with them the scars of their adventure. If they like, at any future point, they can seek out the yuan-ti to exploit this connection and transform into a yuan-ti pureblood, keeping their ability scores but losing their current racial features (other than age, alignment, size, and languages)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Flame Tongue Scimitar | Rare | G | true | ||
Flame Tongue Scimitar, Rare (Requires Attunement) Table G, Tier 2-4, 20 TCP You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. This sword, forged from a shard of glistening obsidian, appears solid and unbending, like the ground itself. The blade shifts slowly when set ablaze, as though its surface were gently flowing lava. | |||||
Cloak of Arachnida | Very Rare | H | true | ||
Cloak of Arachnida Wondrous Item, Major, Very Rare (Requires Attunement) Table H, Tier 3-4, 20 TCP This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits: You have resistance to poison damage. You have a climbing speed equal to your walking speed. You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You can't be caught in webs of any sort and can move through webs as if they were difficult terrain. You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can't be used again until the next dawn. | |||||
Scimitar +3 | Very Rare | H | true | ||
Scimitar +3 Martial Weapon, Melee Weapon, Major, Very Rare Table H, Tier 3-4, 20 TCP Damage: 1d6 slashing Properties: finesse, light Weight: 3 lbs. You have a +3 bonus to attack and damage rolls made with this weapon. The wooden hilt is covered with a pattern resembling a snake's scales. Two staring eyes are carved on the pommel, and the pupils are set with emeralds. The emeralds flash with a green spark of light whenever this weapon strikes a foe. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. |