Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Bracers of Archery (A)
uncommon
DDAL05-2 The Black Road
Show
Notes:
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2
bonus to damage rolls on ranged attacks made with such weapons.
These bracers are bulky with hexagon designs along them that do not match any common racial or
family styling. In addition, the hexagons turn blue in the cold or a warm orange in heat. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Stone of Good Luck (A)
uncommon
F
DDHC-TYP White Plume Mountain
Show
Notes:
Stone of Good Luck
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Longbow +2
rare
G
DDHC-TYP White Plume Mountain
Show
Notes:
You have a +2 bonus to Attack and Damage Rolls made with this weapon.
Blessing of Protection
uncommon
DDHC-TYP White Plume Mountain
Show
Notes:
You gain a +1 bonus to AC and saving throws.
Thayvian Mantle of Spell Resistance (A)
rare
G
CCC-ST2-1 Red War: Embassy of Evil
Show
Notes:
Thayvian Mantle of Spell Resistance
Wondrous Item, Major, Rare (Requires Attunement)
Table G, Tier 2-4, 20 TCP
You have advantage on saving throws against spells while you wear this cloak.
This crimson cloak is embroidered with golden sigils of Thay. When the wearer of this cloak is presented with an opportunity to act in a selfish or malevolent way, this item heightens the bearer’s urge to do so.
Manual of Quickness of Action (read)
very_rare
H
CCC-HULB 3-1 Weakness of Rock
Show
Notes:
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century
Bag of Holding
uncommon
B
Purchase Log
Show
Notes:
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random Location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
The Night Queen’s eyes (goggles of night)
uncommon
B
DDHC-WDH Waterdeep: Dragon Heist
Show
Notes:
Once belonging to an archfeyknown as the Night Queen, these obsidian gemstones fit over the eyes, and you perceive others’ faces as sinister countenances. This item functions as goggles of night.
While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision. wearing the goggles increases its range by 60 feet.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Bracers of Archery (A) | uncommon | DDAL05-2 The Black Road | Show | |||
Notes:
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 |
||||||
Stone of Good Luck (A) | uncommon | F | DDHC-TYP White Plume Mountain | Show | ||
Notes:
Stone of Good Luck |
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Longbow +2 | rare | G | DDHC-TYP White Plume Mountain | Show | ||
Notes:
You have a +2 bonus to Attack and Damage Rolls made with this weapon. |
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Blessing of Protection | uncommon | DDHC-TYP White Plume Mountain | Show | |||
Notes:
You gain a +1 bonus to AC and saving throws. |
||||||
Thayvian Mantle of Spell Resistance (A) | rare | G | CCC-ST2-1 Red War: Embassy of Evil | Show | ||
Notes:
Thayvian Mantle of Spell Resistance This crimson cloak is embroidered with golden sigils of Thay. When the wearer of this cloak is presented with an opportunity to act in a selfish or malevolent way, this item heightens the bearer’s urge to do so. |
||||||
Manual of Quickness of Action (read) | very_rare | H | CCC-HULB 3-1 Weakness of Rock | Show | ||
Notes:
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century |
||||||
Bag of Holding | uncommon | B | Purchase Log | Show | ||
Notes:
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random Location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. |
||||||
The Night Queen’s eyes (goggles of night) | uncommon | B | DDHC-WDH Waterdeep: Dragon Heist | Show | ||
Notes:
Once belonging to an archfeyknown as the Night Queen, these obsidian gemstones fit over the eyes, and you perceive others’ faces as sinister countenances. This item functions as goggles of night. While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision. wearing the goggles increases its range by 60 feet. |