Lady Erzalet of Noromath

Season:
Season 8
Race:
Half-Elf
Class:
Conquest Paladin 10 / Hexblade 3 / Wild Sorcerer 1
Background:
Customized Acolyte
Lifestyle:
Wealthy
Current Level:
14
ACP to Level:
1.0
Total GP:
2603.4
Total Downtime:
137
Tag:
Faction:
None
Renown Rank:
Notorious (rank 2)
Total Renown:
5.5
Treasure CPs:
0/7/0/0
Blackrazor, Wave or Whelm (one at tier 4),
Necklace of 6 prayer beads,
Dwarven Plate,
Tome of Leadership and Influance,
Enduring Spellbook (CMI),
Bell of Silent Carols (CMI),
Aegis of the Raven Queen (+3 Shield),
Staff of Power,
Prospector’s Chronoglass (Periapt of Proof Against Poison),
Chronostat of Precision (Clockwork Amulet)(CMI)

Log Entries

Date Played Adventure Title Session Levels GP ▼ Downtime Magic Items
2019-01-19 09:56 DDHC-TYP Tales from the Yawning Portal Chapter 2 3 0 2 Show

Finished off the one remaining orc, Ogre Boss and his 2 dire wolves.
Headed down and defeated the stirges then two Gricks. Then long rested (to wait for another player as our rogue failed to open the lock).

Gain: 1 healing potion

No unlocks.

2019-01-12 15:55 DDHC-TYP Tales from the Yawning Portal Chapter 2 2 0 5 Show

Try to rescue, failed and was captured with the rest of the PCs, but managed to get my stuff and escape with them :)
No unlocks - barely escaped.

2019-01-12 14:31 DDHC-TYP Tales from the Yawning Portal Chapter 2 1 0 5 Show

Stormned the Orc Stronghold. One level 1 PC suffered permadeath, one PC captured, forced to retreat and regroup. Earned 2TCP, but got the pearl of power (16 TCP) - replaced due to season 9 magic item cap of 3.

2019-01-10 13:45 DDHC-TOA-8 Return of the Lizard King 3 0 5 Show

Arrived at village of Eelstead.
Wizard party member successfully made the cure for black blood curse.
Drank an invisibility potion to sneak into the temple with the rest of the party.
Defeated the lizard king having avoided any other fight in the temple. Unfortunately the Demon Lord made it to the material plane as we didn't defeat the shaman.

Obtained:
1x Potion of Greater Healing
2x Potion of Healing
1x Potion of Poison

Unlocks:
Whisper, +2 Greataxe, 24TCP T2
Can only speak in whispers while attuneed

MUST HAVE: Picked as 2nd magic item for season 9 (https://dndadventurersleague.org/season-9-character-conversion-dm-rewards/)
Necklace of Prayer Beads (Table G, 20 TCP) with 3 beads: 1) Blessing — Bless, 2) Favor — Greater Restoration, 3) Curing — Cure Wounds (2nd level) or Lesser Restoration.

2020-05-02 16:39 DDHC-TOH Tomb of Horrors 1 1 -464.4 Tome of Leadership and Influance, Staff of Power Show

EARNED 1200gp
BOUGHT 1600gp (=4x400gp) Breatplate Barding, 60gp exotic saddle, 4gp saddlebags, 0.4gp two extra waterskins.

Completed run (only with this character, but third time personally) Defeated everything including Acererak.

MAGIC ITEMS
Ring, rare (requires attunement)
You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the DM chooses or determines randomly. Radiant

Rod of Security
Rod, very rare
While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space.
For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down).
When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed.

Staff of Power
Staff, very rare (requires attunement by a Sorcerer, Warlock, or Wizard)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.

Tome of Leadership and Influance

Carpet of Flying 3x5

"Scimitar of speed" (Needs to be replaced as DM didn't know not a valid choice)

Rapier Defender

CONSUMANBLES
Scrolls: Wall of Force, Planar Binding, Dawn
Potion: Superior healing

2020-12-21 12:48 CCC-GHC-09, Swamp of Death 1 -507.25 Show

EARNED 400gp
SOLD 7.5gp Warhammer, 0.25gp Tinderbox
BOUGHT 900gp Diamonds, 15gp 'Ceremonial Bastard Sword' (Longsword)

Erzalet was the only one to melee with the dragon. After that another PC gave her the peripaht of proof against poison. Another PC helped melee Vs the Snake people. We won, no one dropped despite both fights being no rest between them and fairly tough.

CONSUMABLE
Potion Of Vitality
very rare

When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

Notes: Cures Disease, Removes Poison, Max HP from Hit Dice, Healing, Consumable

MAGIC ITEM
Giant's Bane (Longbow +2)
You gain a +2 bonus to attack and damage rolls made with this magic weapon. The bow also has the Sentinel minor property and glows faintly when giants are within 120 feet of it. For this weapon, "giant" refers to any creature with the giant type, including ogres and trolls.

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2019-01-19 09:56 DDHC-TYP Tales from the Yawning Portal Chapter 2 2 3 2 2 2 0.5 Show

Finished off the one remaining orc, Ogre Boss and his 2 dire wolves.
Headed down and defeated the stirges then two Gricks. Then long rested (to wait for another player as our rogue failed to open the lock).

Gain: 1 healing potion

No unlocks.

2019-01-12 15:55 DDHC-TYP Tales from the Yawning Portal Chapter 2 2 2 2 2 5 0.5 Show

Try to rescue, failed and was captured with the rest of the PCs, but managed to get my stuff and escape with them :)
No unlocks - barely escaped.

2019-01-12 14:31 DDHC-TYP Tales from the Yawning Portal Chapter 2 1 1 2 -14 5 0.5 Show

Stormned the Orc Stronghold. One level 1 PC suffered permadeath, one PC captured, forced to retreat and regroup. Earned 2TCP, but got the pearl of power (16 TCP) - replaced due to season 9 magic item cap of 3.

2019-01-10 13:45 DDHC-TOA-8 Return of the Lizard King 1 3 2 2 5 0.5 Show

Arrived at village of Eelstead.
Wizard party member successfully made the cure for black blood curse.
Drank an invisibility potion to sneak into the temple with the rest of the party.
Defeated the lizard king having avoided any other fight in the temple. Unfortunately the Demon Lord made it to the material plane as we didn't defeat the shaman.

Obtained:
1x Potion of Greater Healing
2x Potion of Healing
1x Potion of Poison

Unlocks:
Whisper, +2 Greataxe, 24TCP T2
Can only speak in whispers while attuneed

MUST HAVE: Picked as 2nd magic item for season 9 (https://dndadventurersleague.org/season-9-character-conversion-dm-rewards/)
Necklace of Prayer Beads (Table G, 20 TCP) with 3 beads: 1) Blessing — Bless, 2) Favor — Greater Restoration, 3) Curing — Cure Wounds (2nd level) or Lesser Restoration.

2020-05-02 16:39 DDHC-TOH Tomb of Horrors 1 Show

EARNED 1200gp
BOUGHT 1600gp (=4x400gp) Breatplate Barding, 60gp exotic saddle, 4gp saddlebags, 0.4gp two extra waterskins.

Completed run (only with this character, but third time personally) Defeated everything including Acererak.

MAGIC ITEMS
Ring, rare (requires attunement)
You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the DM chooses or determines randomly. Radiant

Rod of Security
Rod, very rare
While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space.
For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down).
When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed.

Staff of Power
Staff, very rare (requires attunement by a Sorcerer, Warlock, or Wizard)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.

Tome of Leadership and Influance

Carpet of Flying 3x5

"Scimitar of speed" (Needs to be replaced as DM didn't know not a valid choice)

Rapier Defender

CONSUMANBLES
Scrolls: Wall of Force, Planar Binding, Dawn
Potion: Superior healing

2020-12-21 12:48 CCC-GHC-09, Swamp of Death Show

EARNED 400gp
SOLD 7.5gp Warhammer, 0.25gp Tinderbox
BOUGHT 900gp Diamonds, 15gp 'Ceremonial Bastard Sword' (Longsword)

Erzalet was the only one to melee with the dragon. After that another PC gave her the peripaht of proof against poison. Another PC helped melee Vs the Snake people. We won, no one dropped despite both fights being no rest between them and fairly tough.

CONSUMABLE
Potion Of Vitality
very rare

When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

Notes: Cures Disease, Removes Poison, Max HP from Hit Dice, Healing, Consumable

MAGIC ITEM
Giant's Bane (Longbow +2)
You gain a +2 bonus to attack and damage rolls made with this magic weapon. The bow also has the Sentinel minor property and glows faintly when giants are within 120 feet of it. For this weapon, "giant" refers to any creature with the giant type, including ogres and trolls.

Date Played Adventure Title Session XP GP ▼ Downtime Renown Magic Items
2019-01-19 09:56 DDHC-TYP Tales from the Yawning Portal Chapter 2 3 0 2 0.5 Show

Finished off the one remaining orc, Ogre Boss and his 2 dire wolves.
Headed down and defeated the stirges then two Gricks. Then long rested (to wait for another player as our rogue failed to open the lock).

Gain: 1 healing potion

No unlocks.

2019-01-12 15:55 DDHC-TYP Tales from the Yawning Portal Chapter 2 2 0 5 0.5 Show

Try to rescue, failed and was captured with the rest of the PCs, but managed to get my stuff and escape with them :)
No unlocks - barely escaped.

2019-01-12 14:31 DDHC-TYP Tales from the Yawning Portal Chapter 2 1 0 5 0.5 Show

Stormned the Orc Stronghold. One level 1 PC suffered permadeath, one PC captured, forced to retreat and regroup. Earned 2TCP, but got the pearl of power (16 TCP) - replaced due to season 9 magic item cap of 3.

2019-01-10 13:45 DDHC-TOA-8 Return of the Lizard King 3 0 5 0.5 Show

Arrived at village of Eelstead.
Wizard party member successfully made the cure for black blood curse.
Drank an invisibility potion to sneak into the temple with the rest of the party.
Defeated the lizard king having avoided any other fight in the temple. Unfortunately the Demon Lord made it to the material plane as we didn't defeat the shaman.

Obtained:
1x Potion of Greater Healing
2x Potion of Healing
1x Potion of Poison

Unlocks:
Whisper, +2 Greataxe, 24TCP T2
Can only speak in whispers while attuneed

MUST HAVE: Picked as 2nd magic item for season 9 (https://dndadventurersleague.org/season-9-character-conversion-dm-rewards/)
Necklace of Prayer Beads (Table G, 20 TCP) with 3 beads: 1) Blessing — Bless, 2) Favor — Greater Restoration, 3) Curing — Cure Wounds (2nd level) or Lesser Restoration.

2020-05-02 16:39 DDHC-TOH Tomb of Horrors 1 -464.4 Tome of Leadership and Influance, Staff of Power Show

EARNED 1200gp
BOUGHT 1600gp (=4x400gp) Breatplate Barding, 60gp exotic saddle, 4gp saddlebags, 0.4gp two extra waterskins.

Completed run (only with this character, but third time personally) Defeated everything including Acererak.

MAGIC ITEMS
Ring, rare (requires attunement)
You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the DM chooses or determines randomly. Radiant

Rod of Security
Rod, very rare
While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space.
For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down).
When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed.

Staff of Power
Staff, very rare (requires attunement by a Sorcerer, Warlock, or Wizard)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.

Tome of Leadership and Influance

Carpet of Flying 3x5

"Scimitar of speed" (Needs to be replaced as DM didn't know not a valid choice)

Rapier Defender

CONSUMANBLES
Scrolls: Wall of Force, Planar Binding, Dawn
Potion: Superior healing

2020-12-21 12:48 CCC-GHC-09, Swamp of Death -507.25 Show

EARNED 400gp
SOLD 7.5gp Warhammer, 0.25gp Tinderbox
BOUGHT 900gp Diamonds, 15gp 'Ceremonial Bastard Sword' (Longsword)

Erzalet was the only one to melee with the dragon. After that another PC gave her the peripaht of proof against poison. Another PC helped melee Vs the Snake people. We won, no one dropped despite both fights being no rest between them and fairly tough.

CONSUMABLE
Potion Of Vitality
very rare

When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

Notes: Cures Disease, Removes Poison, Max HP from Hit Dice, Healing, Consumable

MAGIC ITEM
Giant's Bane (Longbow +2)
You gain a +2 bonus to attack and damage rolls made with this magic weapon. The bow also has the Sentinel minor property and glows faintly when giants are within 120 feet of it. For this weapon, "giant" refers to any creature with the giant type, including ogres and trolls.