Lady Erzalet of Noromath

Season:
Season 8
Race:
Half-Elf
Class:
Conquest Paladin 10 / Hexblade 3 / Wild Sorcerer 1
Background:
Customized Acolyte
Lifestyle:
Wealthy
Current Level:
14
ACP to Level:
1.0
Total GP:
2603.4
Total Downtime:
137
Tag:
Faction:
None
Renown Rank:
Notorious (rank 2)
Total Renown:
5.5
Treasure CPs:
0/7/0/0
Blackrazor, Wave or Whelm (one at tier 4),
Necklace of 6 prayer beads,
Dwarven Plate,
Tome of Leadership and Influance,
Enduring Spellbook (CMI),
Bell of Silent Carols (CMI),
Aegis of the Raven Queen (+3 Shield),
Staff of Power,
Prospector’s Chronoglass (Periapt of Proof Against Poison),
Chronostat of Precision (Clockwork Amulet)(CMI)

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▲ Magic Items
2020-05-02 16:39 DDHC-TOH Tomb of Horrors 1 1 -464.4 Tome of Leadership and Influance, Staff of Power Show

EARNED 1200gp
BOUGHT 1600gp (=4x400gp) Breatplate Barding, 60gp exotic saddle, 4gp saddlebags, 0.4gp two extra waterskins.

Completed run (only with this character, but third time personally) Defeated everything including Acererak.

MAGIC ITEMS
Ring, rare (requires attunement)
You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the DM chooses or determines randomly. Radiant

Rod of Security
Rod, very rare
While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space.
For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down).
When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed.

Staff of Power
Staff, very rare (requires attunement by a Sorcerer, Warlock, or Wizard)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.

Tome of Leadership and Influance

Carpet of Flying 3x5

"Scimitar of speed" (Needs to be replaced as DM didn't know not a valid choice)

Rapier Defender

CONSUMANBLES
Scrolls: Wall of Force, Planar Binding, Dawn
Potion: Superior healing

2020-12-27 09:20 DDHC-Tomb of Horrors Staff of Power Show DM Log

Speed run - they skipped a lot (including Efreeti's room and throne room), but went back to the temple for more gold to get max for level.
DDHC-Tomb of Horrors
DM: Xen (DCI# 1318630764)
Date: 26 JUL 2020 (AEST)
Players: @OIIIIIO#6521 @Biggs Darklighter#7608 @Sour#7765 @coldfusion2142 (DCI 2503886177)#3569 @9nines#5477
Rewards: One level up, max gold for level, Ring of Shooting Stars, Rod of Pact Keeper +3, Staff of Power,Manual of Bodily Health, smallest Flying Carpet (3x5), Belt of Fire Giant Strength, Rapier Defender, sword of vengeance, berserker axe, and spear of backbiting; 6 wizard scrolls (<6th level) and 12 potions (<legendary) divided up; combined max of 4 or less consumables each - no more than 2 scrolls each as scrolls were popular. Commanded Ghost for @Sour's necromancer

2020-12-21 12:48 CCC-GHC-09, Swamp of Death 1 -507.25 Show

EARNED 400gp
SOLD 7.5gp Warhammer, 0.25gp Tinderbox
BOUGHT 900gp Diamonds, 15gp 'Ceremonial Bastard Sword' (Longsword)

Erzalet was the only one to melee with the dragon. After that another PC gave her the peripaht of proof against poison. Another PC helped melee Vs the Snake people. We won, no one dropped despite both fights being no rest between them and fairly tough.

CONSUMABLE
Potion Of Vitality
very rare

When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

Notes: Cures Disease, Removes Poison, Max HP from Hit Dice, Healing, Consumable

MAGIC ITEM
Giant's Bane (Longbow +2)
You gain a +2 bonus to attack and damage rolls made with this magic weapon. The bow also has the Sentinel minor property and glows faintly when giants are within 120 feet of it. For this weapon, "giant" refers to any creature with the giant type, including ogres and trolls.

2020-12-27 09:25 Trade Log Shield +1 > Show Trade Log

Magic item limit of 6.

2021-01-08 20:08 DDHC-MORD-02 - The Lich Queens Begotten 1 600 Show

Very long campaign, mainly due to a lot of roll20 issues for multiple people; 6 hours, though only need 3 to max gold for level. Eventually survived everything, almost completely tapped all resources - the assain construct was particularly deadly, though no one died.

Party decided to kill the future vessel of the Lich Queen.

MAGIC ITEM
Tome of Clear Thought
Wondrous item, very rare

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

2021-01-17 18:53 CCC-GAD-01-03 Caught in Time 800 Prospector’s Chronoglass (Periapt of Proof Against Poison), Chronostat of Precision (Clockwork Amulet)(CMI) Show

Won the Championship battle and our Mindflayer challenge. Final battle was very challenging as you have to do 5 types of damage each 3 times while doing LESS than 75hp of damage. Only possible due to Bard's cutting words on their allies and using a lit torch!

MAGIC ITEMS
Prospector’s Chronoglass (Periapt of Proof Against Poison).
Wondrous item, rare
This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no effect on you. You are immune to the Poisoned condition and have immunity to poison damage. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

Chronostat of Precision (Clockwork Amulet).
Wondrous item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. This item can be purchased with 2 Treasure Checkpoints of any tier. This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so you can avoid the chaos of everyday life. It even comes with seventeen multi tool combinations for your everyday needs.

Date Played Adventure Title Tier Session ACP TCP Downtime ▲ Renown
2020-05-02 16:39 DDHC-TOH Tomb of Horrors 1 Show

EARNED 1200gp
BOUGHT 1600gp (=4x400gp) Breatplate Barding, 60gp exotic saddle, 4gp saddlebags, 0.4gp two extra waterskins.

Completed run (only with this character, but third time personally) Defeated everything including Acererak.

MAGIC ITEMS
Ring, rare (requires attunement)
You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the DM chooses or determines randomly. Radiant

Rod of Security
Rod, very rare
While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space.
For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down).
When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed.

Staff of Power
Staff, very rare (requires attunement by a Sorcerer, Warlock, or Wizard)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.

Tome of Leadership and Influance

Carpet of Flying 3x5

"Scimitar of speed" (Needs to be replaced as DM didn't know not a valid choice)

Rapier Defender

CONSUMANBLES
Scrolls: Wall of Force, Planar Binding, Dawn
Potion: Superior healing

2020-12-27 09:20 DDHC-Tomb of Horrors Show DM Log

Speed run - they skipped a lot (including Efreeti's room and throne room), but went back to the temple for more gold to get max for level.
DDHC-Tomb of Horrors
DM: Xen (DCI# 1318630764)
Date: 26 JUL 2020 (AEST)
Players: @OIIIIIO#6521 @Biggs Darklighter#7608 @Sour#7765 @coldfusion2142 (DCI 2503886177)#3569 @9nines#5477
Rewards: One level up, max gold for level, Ring of Shooting Stars, Rod of Pact Keeper +3, Staff of Power,Manual of Bodily Health, smallest Flying Carpet (3x5), Belt of Fire Giant Strength, Rapier Defender, sword of vengeance, berserker axe, and spear of backbiting; 6 wizard scrolls (<6th level) and 12 potions (<legendary) divided up; combined max of 4 or less consumables each - no more than 2 scrolls each as scrolls were popular. Commanded Ghost for @Sour's necromancer

2020-12-21 12:48 CCC-GHC-09, Swamp of Death Show

EARNED 400gp
SOLD 7.5gp Warhammer, 0.25gp Tinderbox
BOUGHT 900gp Diamonds, 15gp 'Ceremonial Bastard Sword' (Longsword)

Erzalet was the only one to melee with the dragon. After that another PC gave her the peripaht of proof against poison. Another PC helped melee Vs the Snake people. We won, no one dropped despite both fights being no rest between them and fairly tough.

CONSUMABLE
Potion Of Vitality
very rare

When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

Notes: Cures Disease, Removes Poison, Max HP from Hit Dice, Healing, Consumable

MAGIC ITEM
Giant's Bane (Longbow +2)
You gain a +2 bonus to attack and damage rolls made with this magic weapon. The bow also has the Sentinel minor property and glows faintly when giants are within 120 feet of it. For this weapon, "giant" refers to any creature with the giant type, including ogres and trolls.

2020-12-27 09:25 Trade Log Show Trade Log

Magic item limit of 6.

2021-01-08 20:08 DDHC-MORD-02 - The Lich Queens Begotten Show

Very long campaign, mainly due to a lot of roll20 issues for multiple people; 6 hours, though only need 3 to max gold for level. Eventually survived everything, almost completely tapped all resources - the assain construct was particularly deadly, though no one died.

Party decided to kill the future vessel of the Lich Queen.

MAGIC ITEM
Tome of Clear Thought
Wondrous item, very rare

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

2021-01-17 18:53 CCC-GAD-01-03 Caught in Time Show

Won the Championship battle and our Mindflayer challenge. Final battle was very challenging as you have to do 5 types of damage each 3 times while doing LESS than 75hp of damage. Only possible due to Bard's cutting words on their allies and using a lit torch!

MAGIC ITEMS
Prospector’s Chronoglass (Periapt of Proof Against Poison).
Wondrous item, rare
This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no effect on you. You are immune to the Poisoned condition and have immunity to poison damage. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

Chronostat of Precision (Clockwork Amulet).
Wondrous item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. This item can be purchased with 2 Treasure Checkpoints of any tier. This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so you can avoid the chaos of everyday life. It even comes with seventeen multi tool combinations for your everyday needs.

Date Played Adventure Title Session XP GP Downtime ▲ Renown Magic Items
2020-05-02 16:39 DDHC-TOH Tomb of Horrors 1 -464.4 Tome of Leadership and Influance, Staff of Power Show

EARNED 1200gp
BOUGHT 1600gp (=4x400gp) Breatplate Barding, 60gp exotic saddle, 4gp saddlebags, 0.4gp two extra waterskins.

Completed run (only with this character, but third time personally) Defeated everything including Acererak.

MAGIC ITEMS
Ring, rare (requires attunement)
You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the DM chooses or determines randomly. Radiant

Rod of Security
Rod, very rare
While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space.
For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down).
When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed.

Staff of Power
Staff, very rare (requires attunement by a Sorcerer, Warlock, or Wizard)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.

Tome of Leadership and Influance

Carpet of Flying 3x5

"Scimitar of speed" (Needs to be replaced as DM didn't know not a valid choice)

Rapier Defender

CONSUMANBLES
Scrolls: Wall of Force, Planar Binding, Dawn
Potion: Superior healing

2020-12-27 09:20 DDHC-Tomb of Horrors Staff of Power Show DM Log

Speed run - they skipped a lot (including Efreeti's room and throne room), but went back to the temple for more gold to get max for level.
DDHC-Tomb of Horrors
DM: Xen (DCI# 1318630764)
Date: 26 JUL 2020 (AEST)
Players: @OIIIIIO#6521 @Biggs Darklighter#7608 @Sour#7765 @coldfusion2142 (DCI 2503886177)#3569 @9nines#5477
Rewards: One level up, max gold for level, Ring of Shooting Stars, Rod of Pact Keeper +3, Staff of Power,Manual of Bodily Health, smallest Flying Carpet (3x5), Belt of Fire Giant Strength, Rapier Defender, sword of vengeance, berserker axe, and spear of backbiting; 6 wizard scrolls (<6th level) and 12 potions (<legendary) divided up; combined max of 4 or less consumables each - no more than 2 scrolls each as scrolls were popular. Commanded Ghost for @Sour's necromancer

2020-12-21 12:48 CCC-GHC-09, Swamp of Death -507.25 Show

EARNED 400gp
SOLD 7.5gp Warhammer, 0.25gp Tinderbox
BOUGHT 900gp Diamonds, 15gp 'Ceremonial Bastard Sword' (Longsword)

Erzalet was the only one to melee with the dragon. After that another PC gave her the peripaht of proof against poison. Another PC helped melee Vs the Snake people. We won, no one dropped despite both fights being no rest between them and fairly tough.

CONSUMABLE
Potion Of Vitality
very rare

When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

Notes: Cures Disease, Removes Poison, Max HP from Hit Dice, Healing, Consumable

MAGIC ITEM
Giant's Bane (Longbow +2)
You gain a +2 bonus to attack and damage rolls made with this magic weapon. The bow also has the Sentinel minor property and glows faintly when giants are within 120 feet of it. For this weapon, "giant" refers to any creature with the giant type, including ogres and trolls.

2020-12-27 09:25 Trade Log Shield +1 > Show Trade Log

Magic item limit of 6.

2021-01-08 20:08 DDHC-MORD-02 - The Lich Queens Begotten 600 Show

Very long campaign, mainly due to a lot of roll20 issues for multiple people; 6 hours, though only need 3 to max gold for level. Eventually survived everything, almost completely tapped all resources - the assain construct was particularly deadly, though no one died.

Party decided to kill the future vessel of the Lich Queen.

MAGIC ITEM
Tome of Clear Thought
Wondrous item, very rare

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

2021-01-17 18:53 CCC-GAD-01-03 Caught in Time 800 Prospector’s Chronoglass (Periapt of Proof Against Poison), Chronostat of Precision (Clockwork Amulet)(CMI) Show

Won the Championship battle and our Mindflayer challenge. Final battle was very challenging as you have to do 5 types of damage each 3 times while doing LESS than 75hp of damage. Only possible due to Bard's cutting words on their allies and using a lit torch!

MAGIC ITEMS
Prospector’s Chronoglass (Periapt of Proof Against Poison).
Wondrous item, rare
This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no effect on you. You are immune to the Poisoned condition and have immunity to poison damage. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

Chronostat of Precision (Clockwork Amulet).
Wondrous item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. This item can be purchased with 2 Treasure Checkpoints of any tier. This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so you can avoid the chaos of everyday life. It even comes with seventeen multi tool combinations for your everyday needs.