Adventure Logsheet
21.7. 2 Healing Potions
Abilities: STR8 DEX12 +2rac CON14 INT16 WIS11 CHAR12 PROF: Arcana Crossbow, Light Dagger Dart Dragonchess Set History Intelligence Saving Throws Investigation Persuasion Quarterstaff Sling Wisdom Saving Throwsigation. Item: Fineclothes, Signet Ring, Scroll of Pedigree, Dagger, Arcane Focus, Scholar's Pack 25gm Spells: 0: Fire Bolt, Preditigation, Light 1: Detect Magic, Find Familiar, Shield, Mage Armor, Magic Missle, (Feather Fall) 2: Flaming Sphere; (Shatter)
Enmity of the Welcomers. You slew one or more members of the Welcomers for little more than petty theft. So long as you have this enmity, all future Charisma (Deception, Intimidation, or Persuasion) checks made against members of the Welcomers faithful are made with disadvantage.
Deathcurse + Meatgrinder | Story Reward: By claiming victory in both the dinosaur race and the gladiator’s arena, you gain a bit of fame from the citizens within the walls of Port Nyanzaru. Once per day, you may gain advantage on a single Charisma (Persuasion) check when dealing with any residents within the Market, Merchant’s, or Harbor Wards Loot erhalten: Potion of Healing
*** TRADE ENTRY ***
Character Rebuild: new Char: Barbarian Lvl 3; Path of the Bear Totem. Half Orc; 16-14-16-8-12-8 Custom Background New Equipment: Shield, Battleaxe 5 Javelin (1 included on creation)