DM Log Entries


Total Hours:
279

Total GP:
47710
Unused GP:
6000

Total Downtime:
462.5
Unused Downtime:
0
Total Renown:
41.5
Unused Renown:
0
Campaign Rewards:
0
Unused CR:
0
Date Adventure Title Session Reward Magic Items Character
2019-05-05 17:30 DDHC-WDMM-Level 1: Dangon Level 1 none Эрик Фрост Show

18,5 часов всего

2020-01-04 14:30 CCC-GAD01-01 Broken Blade 1 none Show

Sea Hag’s Cloak (Cloak of the Manta Ray)
Wondrous item, uncommon
While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This dark green cloak seems to be sewn together out of seaweed and kelp. Its wearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

2020-01-06 15:00 CCC-TRI-14 The Voice in the Night 1 none Show

Staff of Striking
Staff, very rare (requires attunement)
This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. This staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
This brass staff is smooth to the touch, giving a slight electric shock at first. While holding the staff, the wielder’s arm hair permanently stands on end, along with a tingling sensation.
This item can be found in the Dungeon Master’s Guide.

Date Adventure Title Session ACP TCP Downtime Renown GP ▲ Character Rewarded
2019-05-05 17:30 DDHC-WDMM-Level 1: Dangon Level 1 4 4 10 1 Эрик Фрост Show

18,5 часов всего

2020-01-04 14:30 CCC-GAD01-01 Broken Blade 1 Show

Sea Hag’s Cloak (Cloak of the Manta Ray)
Wondrous item, uncommon
While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This dark green cloak seems to be sewn together out of seaweed and kelp. Its wearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

2020-01-06 15:00 CCC-TRI-14 The Voice in the Night 1 Show

Staff of Striking
Staff, very rare (requires attunement)
This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. This staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
This brass staff is smooth to the touch, giving a slight electric shock at first. While holding the staff, the wielder’s arm hair permanently stands on end, along with a tingling sensation.
This item can be found in the Dungeon Master’s Guide.

Date Adventure Title Session XP GP ▲ Downtime Renown Missions Hours Character Rewarded
2019-05-05 17:30 DDHC-WDMM-Level 1: Dangon Level 1 10 1 Эрик Фрост Show

18,5 часов всего

2020-01-04 14:30 CCC-GAD01-01 Broken Blade 1 4 Show

Sea Hag’s Cloak (Cloak of the Manta Ray)
Wondrous item, uncommon
While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This dark green cloak seems to be sewn together out of seaweed and kelp. Its wearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

2020-01-06 15:00 CCC-TRI-14 The Voice in the Night 1 4 Show

Staff of Striking
Staff, very rare (requires attunement)
This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. This staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
This brass staff is smooth to the touch, giving a slight electric shock at first. While holding the staff, the wielder’s arm hair permanently stands on end, along with a tingling sensation.
This item can be found in the Dungeon Master’s Guide.