DM Log Entries


Total Hours:
279

Total GP:
47710
Unused GP:
6000

Total Downtime:
462.5
Unused Downtime:
0
Total Renown:
41.5
Unused Renown:
0
Campaign Rewards:
0
Unused CR:
0
Date Adventure Title Session Reward Magic Items Character
2019-11-24 10:30 DDHC-DMM Dungeon of the Mad Mage 5 magic_item Морн Фрост Show

Волшебная палочка огненных шаров (Wand of fireballs)

Шкурный доспехи защиты от молнии (Hide Armor of Lightning Resistance)

Посох цветов (Staff of Flowers)

2018-08-29 00:41 DDEX1-1 Defiance in Phlan 1 none Эрик Фрост Show
2019-12-01 10:10 DDHC-DMM Dungeon of the Mad Mage 9 Камень зрения (Gem of seeing) Show

Камень зрения (Gem of seeing)
Тип: Чудесный предмет
Качество: Редкий (требуется настройка)
ОПИСАНИЕ
У этого драгоценного камня есть 3 заряда. Вы можете действием произнести командное слово и потратить 1 заряд. В течение следующих 10 минут вы обладаете истинным зрением в пределах 120 фт., если смотрите через этот драгоценный камень.
Камень ежедневно восстанавливает 1к3 заряда на рассвете.

2019-12-08 10:20 DDAL09-01 Escape From Elturgard 1 advancement Ноль Show
2019-12-07 10:10 CCC-ROLL20-02 The Heir of Orcus Verse III 1 advancement Эрик Фрост Show
2019-12-15 10:20 DDAL09-02 Stopped at the Gate 1 advancement Эрик Фрост Show
2019-12-15 15:20 CCC-TRI-01 Into the Darkness 1 magic_item Ноль Show
2019-12-08 10:20 DDAL09-01 Escape From Elturgard 2 advancement Бор Show
2020-01-04 10:20 CCC-ODFC02-02 Palace of the Efreeti 1 advancement Nol Show

VAULT OF THE EFREETI (PORTABLE HOLE)
Wondrous item, rare
This piece of fine red silk can be folded up into a handkerchief, scarf, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened.
This item is found in the Dungeon Master’s Guide.

2020-01-04 14:30 CCC-GAD01-01 Broken Blade 1 none Show

Sea Hag’s Cloak (Cloak of the Manta Ray)
Wondrous item, uncommon
While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This dark green cloak seems to be sewn together out of seaweed and kelp. Its wearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

2020-01-04 18:30 CCC-GAD01-02 Red War: Black Phoenix 1 advancement Nol Show

Dragonhide Saddle (Saddle of the Cavalier)
Wondrous item, uncommon
While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This saddle is made primarily out of the hide and bones of a red dragon. The saddle never gets dirty even in the grimiest of environments.

2020-01-06 11:10 CCC-TRI-02 YUL1-2 Impression Left Behind 1 advancement Ноль Show

Rod of Absorption
Rod, very rare (requires attunement)
While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell’s effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no effect on that spell.
When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
This rod is carved from the thigh bone of a Matron Mother, a legendary feat for which you do not know the origin. While attuned to this item, spiders tend to be found on or near you at times, and when activated you can hear Lolth trying to speak to you in anger as the spell is absorbed into the bone.
This item can be found in the Dungeon Master’s Guide.

2020-01-06 15:00 CCC-TRI-14 The Voice in the Night 1 none Show

Staff of Striking
Staff, very rare (requires attunement)
This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. This staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
This brass staff is smooth to the touch, giving a slight electric shock at first. While holding the staff, the wielder’s arm hair permanently stands on end, along with a tingling sensation.
This item can be found in the Dungeon Master’s Guide.

2020-01-07 11:00 CCC-TRI-15 YUL1-4 The Dark of the Hive 1 none Show

Tome of Leadership and Influence
Wondrous Item, very rare
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
This purple leather tome has 4 mind flayer tentacles embedded in the cover. When you read the book you hear someone else’s voice reading it to you in your head.
This item can be found in the Dungeon Master’s Guide.

2019-12-14 10:10 DDEX3-13 Writhing in the Dark 1 magic_item Тройюалотл Show

Палка варлока +2

2020-09-25 16:30 DDAL10-00 Ice Road Trackers 1 advancement Тройюалотл Show
2020-09-25 16:30 DDAL10-00 Ice Road Trackers 2 advancement Тройюалотл Show
2020-09-25 16:30 DDAL10-00 Ice Road Trackers advancement Тройюалотл Show
2018-09-28 19:33 Ritual of Divination none Weapon of warning Show
2018-09-28 19:33 Ritual of Divination none Periapt of wound closure Show
Date Adventure Title Session ACP TCP ▲ Downtime Renown GP Character Rewarded
2019-11-24 10:30 DDHC-DMM Dungeon of the Mad Mage 5 Морн Фрост Show

Волшебная палочка огненных шаров (Wand of fireballs)

Шкурный доспехи защиты от молнии (Hide Armor of Lightning Resistance)

Посох цветов (Staff of Flowers)

2018-08-29 00:41 DDEX1-1 Defiance in Phlan 1 10 0 100 Эрик Фрост Show
2019-12-01 10:10 DDHC-DMM Dungeon of the Mad Mage 9 Show

Камень зрения (Gem of seeing)
Тип: Чудесный предмет
Качество: Редкий (требуется настройка)
ОПИСАНИЕ
У этого драгоценного камня есть 3 заряда. Вы можете действием произнести командное слово и потратить 1 заряд. В течение следующих 10 минут вы обладаете истинным зрением в пределах 120 фт., если смотрите через этот драгоценный камень.
Камень ежедневно восстанавливает 1к3 заряда на рассвете.

2019-12-08 10:20 DDAL09-01 Escape From Elturgard 1 3200 Ноль Show
2019-12-07 10:10 CCC-ROLL20-02 The Heir of Orcus Verse III 1 1600 Эрик Фрост Show
2019-12-15 10:20 DDAL09-02 Stopped at the Gate 1 6000 Эрик Фрост Show
2019-12-15 15:20 CCC-TRI-01 Into the Darkness 1 Ноль Show
2019-12-08 10:20 DDAL09-01 Escape From Elturgard 2 80 Бор Show
2020-01-04 10:20 CCC-ODFC02-02 Palace of the Efreeti 1 1600 Nol Show

VAULT OF THE EFREETI (PORTABLE HOLE)
Wondrous item, rare
This piece of fine red silk can be folded up into a handkerchief, scarf, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened.
This item is found in the Dungeon Master’s Guide.

2020-01-04 14:30 CCC-GAD01-01 Broken Blade 1 Show

Sea Hag’s Cloak (Cloak of the Manta Ray)
Wondrous item, uncommon
While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This dark green cloak seems to be sewn together out of seaweed and kelp. Its wearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

2020-01-04 18:30 CCC-GAD01-02 Red War: Black Phoenix 1 240 Nol Show

Dragonhide Saddle (Saddle of the Cavalier)
Wondrous item, uncommon
While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This saddle is made primarily out of the hide and bones of a red dragon. The saddle never gets dirty even in the grimiest of environments.

2020-01-06 11:10 CCC-TRI-02 YUL1-2 Impression Left Behind 1 1600 Ноль Show

Rod of Absorption
Rod, very rare (requires attunement)
While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell’s effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no effect on that spell.
When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
This rod is carved from the thigh bone of a Matron Mother, a legendary feat for which you do not know the origin. While attuned to this item, spiders tend to be found on or near you at times, and when activated you can hear Lolth trying to speak to you in anger as the spell is absorbed into the bone.
This item can be found in the Dungeon Master’s Guide.

2020-01-06 15:00 CCC-TRI-14 The Voice in the Night 1 Show

Staff of Striking
Staff, very rare (requires attunement)
This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. This staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
This brass staff is smooth to the touch, giving a slight electric shock at first. While holding the staff, the wielder’s arm hair permanently stands on end, along with a tingling sensation.
This item can be found in the Dungeon Master’s Guide.

2020-01-07 11:00 CCC-TRI-15 YUL1-4 The Dark of the Hive 1 Show

Tome of Leadership and Influence
Wondrous Item, very rare
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
This purple leather tome has 4 mind flayer tentacles embedded in the cover. When you read the book you hear someone else’s voice reading it to you in your head.
This item can be found in the Dungeon Master’s Guide.

2019-12-14 10:10 DDEX3-13 Writhing in the Dark 1 Тройюалотл Show

Палка варлока +2

2020-09-25 16:30 DDAL10-00 Ice Road Trackers 1 240 Тройюалотл Show
2020-09-25 16:30 DDAL10-00 Ice Road Trackers 2 240 Тройюалотл Show
2020-09-25 16:30 DDAL10-00 Ice Road Trackers 240 Тройюалотл Show
2018-09-28 19:33 Ritual of Divination Show
2018-09-28 19:33 Ritual of Divination Show
Date Adventure Title Session XP GP Downtime Renown Missions Hours Character Rewarded
2019-11-24 10:30 DDHC-DMM Dungeon of the Mad Mage 5 5 Морн Фрост Show

Волшебная палочка огненных шаров (Wand of fireballs)

Шкурный доспехи защиты от молнии (Hide Armor of Lightning Resistance)

Посох цветов (Staff of Flowers)

2018-08-29 00:41 DDEX1-1 Defiance in Phlan 1 700 100 10 0 1 Эрик Фрост Show
2019-12-01 10:10 DDHC-DMM Dungeon of the Mad Mage 9 5 Show

Камень зрения (Gem of seeing)
Тип: Чудесный предмет
Качество: Редкий (требуется настройка)
ОПИСАНИЕ
У этого драгоценного камня есть 3 заряда. Вы можете действием произнести командное слово и потратить 1 заряд. В течение следующих 10 минут вы обладаете истинным зрением в пределах 120 фт., если смотрите через этот драгоценный камень.
Камень ежедневно восстанавливает 1к3 заряда на рассвете.

2019-12-08 10:20 DDAL09-01 Escape From Elturgard 1 3200 2 Ноль Show
2019-12-07 10:10 CCC-ROLL20-02 The Heir of Orcus Verse III 1 1600 4 Эрик Фрост Show
2019-12-15 10:20 DDAL09-02 Stopped at the Gate 1 6000 4 Эрик Фрост Show
2019-12-15 15:20 CCC-TRI-01 Into the Darkness 1 4 Ноль Show
2019-12-08 10:20 DDAL09-01 Escape From Elturgard 2 80 2 Бор Show
2020-01-04 10:20 CCC-ODFC02-02 Palace of the Efreeti 1 1600 4 Nol Show

VAULT OF THE EFREETI (PORTABLE HOLE)
Wondrous item, rare
This piece of fine red silk can be folded up into a handkerchief, scarf, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened.
This item is found in the Dungeon Master’s Guide.

2020-01-04 14:30 CCC-GAD01-01 Broken Blade 1 4 Show

Sea Hag’s Cloak (Cloak of the Manta Ray)
Wondrous item, uncommon
While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This dark green cloak seems to be sewn together out of seaweed and kelp. Its wearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

2020-01-04 18:30 CCC-GAD01-02 Red War: Black Phoenix 1 240 4 Nol Show

Dragonhide Saddle (Saddle of the Cavalier)
Wondrous item, uncommon
While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This saddle is made primarily out of the hide and bones of a red dragon. The saddle never gets dirty even in the grimiest of environments.

2020-01-06 11:10 CCC-TRI-02 YUL1-2 Impression Left Behind 1 1600 4 Ноль Show

Rod of Absorption
Rod, very rare (requires attunement)
While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell’s effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no effect on that spell.
When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
This rod is carved from the thigh bone of a Matron Mother, a legendary feat for which you do not know the origin. While attuned to this item, spiders tend to be found on or near you at times, and when activated you can hear Lolth trying to speak to you in anger as the spell is absorbed into the bone.
This item can be found in the Dungeon Master’s Guide.

2020-01-06 15:00 CCC-TRI-14 The Voice in the Night 1 4 Show

Staff of Striking
Staff, very rare (requires attunement)
This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. This staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
This brass staff is smooth to the touch, giving a slight electric shock at first. While holding the staff, the wielder’s arm hair permanently stands on end, along with a tingling sensation.
This item can be found in the Dungeon Master’s Guide.

2020-01-07 11:00 CCC-TRI-15 YUL1-4 The Dark of the Hive 1 4 Show

Tome of Leadership and Influence
Wondrous Item, very rare
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
This purple leather tome has 4 mind flayer tentacles embedded in the cover. When you read the book you hear someone else’s voice reading it to you in your head.
This item can be found in the Dungeon Master’s Guide.

2019-12-14 10:10 DDEX3-13 Writhing in the Dark 1 2 Тройюалотл Show

Палка варлока +2

2020-09-25 16:30 DDAL10-00 Ice Road Trackers 1 240 1 Тройюалотл Show
2020-09-25 16:30 DDAL10-00 Ice Road Trackers 2 240 1 Тройюалотл Show
2020-09-25 16:30 DDAL10-00 Ice Road Trackers 240 1 Тройюалотл Show
2018-09-28 19:33 Ritual of Divination Show
2018-09-28 19:33 Ritual of Divination Show