DM Log Entries


Total Hours:
279

Total GP:
47710
Unused GP:
6000

Total Downtime:
462.5
Unused Downtime:
0
Total Renown:
41.5
Unused Renown:
0
Campaign Rewards:
0
Unused CR:
0
Date Adventure Title Session Reward Magic Items Character
2020-04-11 20:00 CCC-AETHER02-01 The Heir of Orcus: Verse IV 1 advancement Бор Show

Hat of Disguise
Wonderous Item, Uncommon
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.
This hat is made of the scalp of a powerful night hag killed long ago by Nurfenpurf. The scalp retains the original hairs from the hag; the hairs are brittle and smell of death. This item can be found on Magic Item Table F.

Candle of the Deep
Wonderous Item, Common
The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle.
This candle emits an aura of insanity. The wax is carved in the shape of the Great Old One, Cthulhu. The wax never melts and is nearly unbreakable.

2020-05-05 20:00 CCC-AETHER-01-01 The Heir of Orcus: Verse I 1 advancement Тройюалотл Show

Helm of Comprehend Languages
Tier 1, 8 treasure checkpoints
While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This elaborate helm is made of Avernium, a black metal found only in Avernus. The helm has the appearance of a crown with spikes. The inner circle of the helm has an inscription in Infernal which reads, “Avernus Dragonchess Champion.”

2020-05-02 20:00 CCC-AETHER-01-02 The Heir of Orcus: Verse II 1 advancement Тройюалотл Show

Mariner’s Armor (Breastplate)
Tier 1, 8 treasure checkpoints
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. This item is found on Magic Item Table B in the Dungeon Master’s Guide.
The number “12101993” is etched into the inside of this green metallic breastplate along with a single word in Abyssal: “Doomed”.
Dread Helm
Tier 1, 2 treasure checkpoints
This fearsome steel helm makes your eyes glow red while you wear it. This item is found on
Minor Items, Common Table in the Xanathar’s Guide to Everything.
When you wear it, the glass visor displays your body and any damage you take. This helm is made of a strange material from another plane of existence. Whenever you strike a demon, the helm blares a heavy metal riff in your ears.

2020-06-19 19:00 DDHC-OotA-Chapter 15: The City of Spider 1 none Show

scimitar of speed

2020-06-05 15:00 CCC-GSP02-02 Stygia Untamed 1 advancement Тройюалотл Show

Bulkawa’s Benevolence (Staff of the Python)
Staff, uncommon (requires attunement by a cleric, druid, or warlock)
You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake (see the Monster Manual for statistics) under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.
On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.
The body of the staff is made out of wood from a narra tree. The curved head is shaped like a snake made out of copper. The staff is a symbol of Bulkawa’s kindness and its effort to make sure that you will never face the challenges life throws at you alone.
Bulkawa, the giant constrictor snake summoned has copper scales and eyes filled with blue light. A black tattoo of a five-leaf clover can be seen near its tail.

2020-12-25 16:00 ddhc-IDRotF 7 advancement Ark Show
2020-05-29 15:00 DDAL00-03 Those That Came Before 1 none Show

Rooster (Wand of Wonder)
Wand, rare (requires attunement by a spellcaster)
Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide.
Gray Robe of the Archmagi
Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock)
Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide.

2020-01-07 11:00 CCC-TRI-15 YUL1-4 The Dark of the Hive 1 none Show

Tome of Leadership and Influence
Wondrous Item, very rare
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
This purple leather tome has 4 mind flayer tentacles embedded in the cover. When you read the book you hear someone else’s voice reading it to you in your head.
This item can be found in the Dungeon Master’s Guide.

2020-01-06 15:00 CCC-TRI-14 The Voice in the Night 1 none Show

Staff of Striking
Staff, very rare (requires attunement)
This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. This staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
This brass staff is smooth to the touch, giving a slight electric shock at first. While holding the staff, the wielder’s arm hair permanently stands on end, along with a tingling sensation.
This item can be found in the Dungeon Master’s Guide.

2020-01-06 11:10 CCC-TRI-02 YUL1-2 Impression Left Behind 1 advancement Ноль Show

Rod of Absorption
Rod, very rare (requires attunement)
While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell’s effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no effect on that spell.
When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
This rod is carved from the thigh bone of a Matron Mother, a legendary feat for which you do not know the origin. While attuned to this item, spiders tend to be found on or near you at times, and when activated you can hear Lolth trying to speak to you in anger as the spell is absorbed into the bone.
This item can be found in the Dungeon Master’s Guide.

2020-01-04 18:30 CCC-GAD01-02 Red War: Black Phoenix 1 advancement Nol Show

Dragonhide Saddle (Saddle of the Cavalier)
Wondrous item, uncommon
While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This saddle is made primarily out of the hide and bones of a red dragon. The saddle never gets dirty even in the grimiest of environments.

2018-06-28 19:30 DDHC-MORD-01 Riddle of the Raven Queen 1 none Томас Show

1 и 2-я части

2020-02-09 15:48 DDAL09-03 Hungry Shadows advancement Бор Show
2019-09-24 01:38 CCC-AETHER-01-01 The Heir of Orcus: Verse I 1 advancement Крон Show
2020-01-25 17:30 CCC-JGD-01 Left Black & Blue 1 none +2 Stone Plate Show
2019-12-14 10:10 DDEX3-13 Writhing in the Dark 1 magic_item Тройюалотл Show

Палка варлока +2

2020-02-16 22:47 DDAL09-04 Day of the Devil 1 advancement Gilbert Show

Periapt of Health

2019-12-08 10:20 DDAL09-01 Escape From Elturgard 1 advancement Ноль Show
2019-12-08 10:20 DDAL09-01 Escape From Elturgard 2 advancement Бор Show
2020-09-25 16:30 DDAL10-00 Ice Road Trackers 2 advancement Тройюалотл Show
Date Adventure Title Session ACP TCP Downtime Renown GP Character Rewarded
2020-04-11 20:00 CCC-AETHER02-01 The Heir of Orcus: Verse IV 1 1600 Бор Show

Hat of Disguise
Wonderous Item, Uncommon
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.
This hat is made of the scalp of a powerful night hag killed long ago by Nurfenpurf. The scalp retains the original hairs from the hag; the hairs are brittle and smell of death. This item can be found on Magic Item Table F.

Candle of the Deep
Wonderous Item, Common
The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle.
This candle emits an aura of insanity. The wax is carved in the shape of the Great Old One, Cthulhu. The wax never melts and is nearly unbreakable.

2020-05-05 20:00 CCC-AETHER-01-01 The Heir of Orcus: Verse I 1 1600 Тройюалотл Show

Helm of Comprehend Languages
Tier 1, 8 treasure checkpoints
While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This elaborate helm is made of Avernium, a black metal found only in Avernus. The helm has the appearance of a crown with spikes. The inner circle of the helm has an inscription in Infernal which reads, “Avernus Dragonchess Champion.”

2020-05-02 20:00 CCC-AETHER-01-02 The Heir of Orcus: Verse II 1 1600 Тройюалотл Show

Mariner’s Armor (Breastplate)
Tier 1, 8 treasure checkpoints
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. This item is found on Magic Item Table B in the Dungeon Master’s Guide.
The number “12101993” is etched into the inside of this green metallic breastplate along with a single word in Abyssal: “Doomed”.
Dread Helm
Tier 1, 2 treasure checkpoints
This fearsome steel helm makes your eyes glow red while you wear it. This item is found on
Minor Items, Common Table in the Xanathar’s Guide to Everything.
When you wear it, the glass visor displays your body and any damage you take. This helm is made of a strange material from another plane of existence. Whenever you strike a demon, the helm blares a heavy metal riff in your ears.

2020-06-19 19:00 DDHC-OotA-Chapter 15: The City of Spider 1 Show

scimitar of speed

2020-06-05 15:00 CCC-GSP02-02 Stygia Untamed 1 1600 Тройюалотл Show

Bulkawa’s Benevolence (Staff of the Python)
Staff, uncommon (requires attunement by a cleric, druid, or warlock)
You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake (see the Monster Manual for statistics) under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.
On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.
The body of the staff is made out of wood from a narra tree. The curved head is shaped like a snake made out of copper. The staff is a symbol of Bulkawa’s kindness and its effort to make sure that you will never face the challenges life throws at you alone.
Bulkawa, the giant constrictor snake summoned has copper scales and eyes filled with blue light. A black tattoo of a five-leaf clover can be seen near its tail.

2020-12-25 16:00 ddhc-IDRotF 7 240 Ark Show
2020-05-29 15:00 DDAL00-03 Those That Came Before 1 Show

Rooster (Wand of Wonder)
Wand, rare (requires attunement by a spellcaster)
Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide.
Gray Robe of the Archmagi
Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock)
Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide.

2020-01-07 11:00 CCC-TRI-15 YUL1-4 The Dark of the Hive 1 Show

Tome of Leadership and Influence
Wondrous Item, very rare
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
This purple leather tome has 4 mind flayer tentacles embedded in the cover. When you read the book you hear someone else’s voice reading it to you in your head.
This item can be found in the Dungeon Master’s Guide.

2020-01-06 15:00 CCC-TRI-14 The Voice in the Night 1 Show

Staff of Striking
Staff, very rare (requires attunement)
This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. This staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
This brass staff is smooth to the touch, giving a slight electric shock at first. While holding the staff, the wielder’s arm hair permanently stands on end, along with a tingling sensation.
This item can be found in the Dungeon Master’s Guide.

2020-01-06 11:10 CCC-TRI-02 YUL1-2 Impression Left Behind 1 1600 Ноль Show

Rod of Absorption
Rod, very rare (requires attunement)
While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell’s effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no effect on that spell.
When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
This rod is carved from the thigh bone of a Matron Mother, a legendary feat for which you do not know the origin. While attuned to this item, spiders tend to be found on or near you at times, and when activated you can hear Lolth trying to speak to you in anger as the spell is absorbed into the bone.
This item can be found in the Dungeon Master’s Guide.

2020-01-04 18:30 CCC-GAD01-02 Red War: Black Phoenix 1 240 Nol Show

Dragonhide Saddle (Saddle of the Cavalier)
Wondrous item, uncommon
While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This saddle is made primarily out of the hide and bones of a red dragon. The saddle never gets dirty even in the grimiest of environments.

2018-06-28 19:30 DDHC-MORD-01 Riddle of the Raven Queen 1 10 0 1125 Томас Show

1 и 2-я части

2020-02-09 15:48 DDAL09-03 Hungry Shadows 240 Бор Show
2019-09-24 01:38 CCC-AETHER-01-01 The Heir of Orcus: Verse I 1 240 Крон Show
2020-01-25 17:30 CCC-JGD-01 Left Black & Blue 1 Show
2019-12-14 10:10 DDEX3-13 Writhing in the Dark 1 Тройюалотл Show

Палка варлока +2

2020-02-16 22:47 DDAL09-04 Day of the Devil 1 1600 Gilbert Show

Periapt of Health

2019-12-08 10:20 DDAL09-01 Escape From Elturgard 1 3200 Ноль Show
2019-12-08 10:20 DDAL09-01 Escape From Elturgard 2 80 Бор Show
2020-09-25 16:30 DDAL10-00 Ice Road Trackers 2 240 Тройюалотл Show
Date Adventure Title Session XP GP Downtime Renown Missions Hours ▼ Character Rewarded
2020-04-11 20:00 CCC-AETHER02-01 The Heir of Orcus: Verse IV 1 1600 4 Бор Show

Hat of Disguise
Wonderous Item, Uncommon
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.
This hat is made of the scalp of a powerful night hag killed long ago by Nurfenpurf. The scalp retains the original hairs from the hag; the hairs are brittle and smell of death. This item can be found on Magic Item Table F.

Candle of the Deep
Wonderous Item, Common
The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle.
This candle emits an aura of insanity. The wax is carved in the shape of the Great Old One, Cthulhu. The wax never melts and is nearly unbreakable.

2020-05-05 20:00 CCC-AETHER-01-01 The Heir of Orcus: Verse I 1 1600 4 Тройюалотл Show

Helm of Comprehend Languages
Tier 1, 8 treasure checkpoints
While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This elaborate helm is made of Avernium, a black metal found only in Avernus. The helm has the appearance of a crown with spikes. The inner circle of the helm has an inscription in Infernal which reads, “Avernus Dragonchess Champion.”

2020-05-02 20:00 CCC-AETHER-01-02 The Heir of Orcus: Verse II 1 1600 4 Тройюалотл Show

Mariner’s Armor (Breastplate)
Tier 1, 8 treasure checkpoints
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. This item is found on Magic Item Table B in the Dungeon Master’s Guide.
The number “12101993” is etched into the inside of this green metallic breastplate along with a single word in Abyssal: “Doomed”.
Dread Helm
Tier 1, 2 treasure checkpoints
This fearsome steel helm makes your eyes glow red while you wear it. This item is found on
Minor Items, Common Table in the Xanathar’s Guide to Everything.
When you wear it, the glass visor displays your body and any damage you take. This helm is made of a strange material from another plane of existence. Whenever you strike a demon, the helm blares a heavy metal riff in your ears.

2020-06-19 19:00 DDHC-OotA-Chapter 15: The City of Spider 1 4 Show

scimitar of speed

2020-06-05 15:00 CCC-GSP02-02 Stygia Untamed 1 1600 4 Тройюалотл Show

Bulkawa’s Benevolence (Staff of the Python)
Staff, uncommon (requires attunement by a cleric, druid, or warlock)
You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake (see the Monster Manual for statistics) under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.
On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.
The body of the staff is made out of wood from a narra tree. The curved head is shaped like a snake made out of copper. The staff is a symbol of Bulkawa’s kindness and its effort to make sure that you will never face the challenges life throws at you alone.
Bulkawa, the giant constrictor snake summoned has copper scales and eyes filled with blue light. A black tattoo of a five-leaf clover can be seen near its tail.

2020-12-25 16:00 ddhc-IDRotF 7 240 4 Ark Show
2020-05-29 15:00 DDAL00-03 Those That Came Before 1 4 Show

Rooster (Wand of Wonder)
Wand, rare (requires attunement by a spellcaster)
Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide.
Gray Robe of the Archmagi
Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock)
Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide.

2020-01-07 11:00 CCC-TRI-15 YUL1-4 The Dark of the Hive 1 4 Show

Tome of Leadership and Influence
Wondrous Item, very rare
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
This purple leather tome has 4 mind flayer tentacles embedded in the cover. When you read the book you hear someone else’s voice reading it to you in your head.
This item can be found in the Dungeon Master’s Guide.

2020-01-06 15:00 CCC-TRI-14 The Voice in the Night 1 4 Show

Staff of Striking
Staff, very rare (requires attunement)
This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. This staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
This brass staff is smooth to the touch, giving a slight electric shock at first. While holding the staff, the wielder’s arm hair permanently stands on end, along with a tingling sensation.
This item can be found in the Dungeon Master’s Guide.

2020-01-06 11:10 CCC-TRI-02 YUL1-2 Impression Left Behind 1 1600 4 Ноль Show

Rod of Absorption
Rod, very rare (requires attunement)
While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell’s effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no effect on that spell.
When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
This rod is carved from the thigh bone of a Matron Mother, a legendary feat for which you do not know the origin. While attuned to this item, spiders tend to be found on or near you at times, and when activated you can hear Lolth trying to speak to you in anger as the spell is absorbed into the bone.
This item can be found in the Dungeon Master’s Guide.

2020-01-04 18:30 CCC-GAD01-02 Red War: Black Phoenix 1 240 4 Nol Show

Dragonhide Saddle (Saddle of the Cavalier)
Wondrous item, uncommon
While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This saddle is made primarily out of the hide and bones of a red dragon. The saddle never gets dirty even in the grimiest of environments.

2018-06-28 19:30 DDHC-MORD-01 Riddle of the Raven Queen 1 2250 1125 10 0 3 Томас Show

1 и 2-я части

2020-02-09 15:48 DDAL09-03 Hungry Shadows 240 3 Бор Show
2019-09-24 01:38 CCC-AETHER-01-01 The Heir of Orcus: Verse I 1 240 3 Крон Show
2020-01-25 17:30 CCC-JGD-01 Left Black & Blue 1 2 Show
2019-12-14 10:10 DDEX3-13 Writhing in the Dark 1 2 Тройюалотл Show

Палка варлока +2

2020-02-16 22:47 DDAL09-04 Day of the Devil 1 1600 2 Gilbert Show

Periapt of Health

2019-12-08 10:20 DDAL09-01 Escape From Elturgard 1 3200 2 Ноль Show
2019-12-08 10:20 DDAL09-01 Escape From Elturgard 2 80 2 Бор Show
2020-09-25 16:30 DDAL10-00 Ice Road Trackers 2 240 1 Тройюалотл Show