DM Log Entries

Total Hours:
279

Total GP:
47710
Unused GP:
6000

Total Downtime:
530
Unused Downtime:
0
Total Renown:
46.75
Unused Renown:
0
Campaign Rewards:
0
Unused CR:
0
Date Adventure Title Session Reward Magic Items Character ▲
2019-12-08 10:20 DDAL09-01 Escape From Elturgard 1 advancement Ноль Show
2019-12-15 15:20 CCC-TRI-01 Into the Darkness 1 magic_item Ноль Show
2020-01-06 11:10 CCC-TRI-02 YUL1-2 Impression Left Behind 1 advancement Ноль Show

Rod of Absorption
Rod, very rare (requires attunement)
While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell’s effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no effect on that spell.
When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
This rod is carved from the thigh bone of a Matron Mother, a legendary feat for which you do not know the origin. While attuned to this item, spiders tend to be found on or near you at times, and when activated you can hear Lolth trying to speak to you in anger as the spell is absorbed into the bone.
This item can be found in the Dungeon Master’s Guide.

2018-11-05 12:00 DDAL08-01 THE MAP WITH NO NAMES 1 none Ноль Show

BH

2019-03-13 23:00 CCC-AETHER01-01 The Heir of Orcus: Verse I 1 none Ноль Show
2018-12-15 20:00 DDEP08-01 1 none Ноль Show

Epic DM
Bounty Hunter

2019-03-24 23:53 DDAL08-00 1 none Орел Show

Déjà Vu

2019-04-06 23:00 CCC-AETHER01-01 The Heir of Orcus: Verse I 1 none Орел Show
2020-01-04 10:20 CCC-ODFC02-02 Palace of the Efreeti 1 advancement Nol Show

VAULT OF THE EFREETI (PORTABLE HOLE)
Wondrous item, rare
This piece of fine red silk can be folded up into a handkerchief, scarf, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened.
This item is found in the Dungeon Master’s Guide.

2020-02-02 22:45 DDAL09-01 Escape from Elturgard 2 advancement Nol Show
2020-01-04 18:30 CCC-GAD01-02 Red War: Black Phoenix 1 advancement Nol Show

Dragonhide Saddle (Saddle of the Cavalier)
Wondrous item, uncommon
While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This saddle is made primarily out of the hide and bones of a red dragon. The saddle never gets dirty even in the grimiest of environments.

2020-02-02 22:43 DDAL09-01 Escape from Elturgard 1 advancement Nol Show
2020-02-16 22:47 DDAL09-04 Day of the Devil 1 advancement Gilbert Show

Periapt of Health

2020-02-15 22:46 DDHC‐TYP-02 The Forge of Fury 1 advancement Gilbert Show

+1 Rapier, Ring of Spell Storing
2 лвла

2019-07-26 18:30 DDAL08-05 - The Hero of the Troll Wars 1 none Gilbert Show
2020-04-11 20:00 CCC-AETHER02-01 The Heir of Orcus: Verse IV 1 advancement Бор Show

Hat of Disguise
Wonderous Item, Uncommon
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.
This hat is made of the scalp of a powerful night hag killed long ago by Nurfenpurf. The scalp retains the original hairs from the hag; the hairs are brittle and smell of death. This item can be found on Magic Item Table F.

Candle of the Deep
Wonderous Item, Common
The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle.
This candle emits an aura of insanity. The wax is carved in the shape of the Great Old One, Cthulhu. The wax never melts and is nearly unbreakable.

2019-12-08 10:20 DDAL09-01 Escape From Elturgard 2 advancement Бор Show
2020-02-22 22:46 DDHC‐TYP-02 The Forge of Fury 2 magic_item Бор Show

1 лвл
Wand of Magic Missiles, +1 Shield, +2 Greataxe

2020-02-09 15:48 DDAL09-03 Hungry Shadows advancement Бор Show
2020-02-09 13:50 DDAL09-02 Stopped at the Gate advancement Бор Show
Date Adventure Title Session ACP TCP Downtime Renown GP Character Rewarded ▲
2019-12-08 10:20 DDAL09-01 Escape From Elturgard 1 3200 Ноль Show
2019-12-15 15:20 CCC-TRI-01 Into the Darkness 1 Ноль Show
2020-01-06 11:10 CCC-TRI-02 YUL1-2 Impression Left Behind 1 1600 Ноль Show

Rod of Absorption
Rod, very rare (requires attunement)
While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell’s effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no effect on that spell.
When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
This rod is carved from the thigh bone of a Matron Mother, a legendary feat for which you do not know the origin. While attuned to this item, spiders tend to be found on or near you at times, and when activated you can hear Lolth trying to speak to you in anger as the spell is absorbed into the bone.
This item can be found in the Dungeon Master’s Guide.

2018-11-05 12:00 DDAL08-01 THE MAP WITH NO NAMES 1 4 4 10 1 0 Ноль Show

BH

2019-03-13 23:00 CCC-AETHER01-01 The Heir of Orcus: Verse I 1 2 2 5 0.5 Ноль Show
2018-12-15 20:00 DDEP08-01 1 6 6 15 0.5 Ноль Show

Epic DM
Bounty Hunter

2019-03-24 23:53 DDAL08-00 1 4 4 10 1 Орел Show

Déjà Vu

2019-04-06 23:00 CCC-AETHER01-01 The Heir of Orcus: Verse I 1 4 4 10 1 Орел Show
2020-01-04 10:20 CCC-ODFC02-02 Palace of the Efreeti 1 1600 Nol Show

VAULT OF THE EFREETI (PORTABLE HOLE)
Wondrous item, rare
This piece of fine red silk can be folded up into a handkerchief, scarf, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened.
This item is found in the Dungeon Master’s Guide.

2020-02-02 22:45 DDAL09-01 Escape from Elturgard 2 3200 Nol Show
2020-01-04 18:30 CCC-GAD01-02 Red War: Black Phoenix 1 240 Nol Show

Dragonhide Saddle (Saddle of the Cavalier)
Wondrous item, uncommon
While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This saddle is made primarily out of the hide and bones of a red dragon. The saddle never gets dirty even in the grimiest of environments.

2020-02-02 22:43 DDAL09-01 Escape from Elturgard 1 480 Nol Show
2020-02-16 22:47 DDAL09-04 Day of the Devil 1 1600 Gilbert Show

Periapt of Health

2020-02-15 22:46 DDHC‐TYP-02 The Forge of Fury 1 3200 Gilbert Show

+1 Rapier, Ring of Spell Storing
2 лвла

2019-07-26 18:30 DDAL08-05 - The Hero of the Troll Wars 1 4 4 10 1 Gilbert Show
2020-04-11 20:00 CCC-AETHER02-01 The Heir of Orcus: Verse IV 1 1600 Бор Show

Hat of Disguise
Wonderous Item, Uncommon
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.
This hat is made of the scalp of a powerful night hag killed long ago by Nurfenpurf. The scalp retains the original hairs from the hag; the hairs are brittle and smell of death. This item can be found on Magic Item Table F.

Candle of the Deep
Wonderous Item, Common
The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle.
This candle emits an aura of insanity. The wax is carved in the shape of the Great Old One, Cthulhu. The wax never melts and is nearly unbreakable.

2019-12-08 10:20 DDAL09-01 Escape From Elturgard 2 80 Бор Show
2020-02-22 22:46 DDHC‐TYP-02 The Forge of Fury 2 Бор Show

1 лвл
Wand of Magic Missiles, +1 Shield, +2 Greataxe

2020-02-09 15:48 DDAL09-03 Hungry Shadows 240 Бор Show
2020-02-09 13:50 DDAL09-02 Stopped at the Gate 240 Бор Show
Date Adventure Title Session XP GP Downtime Renown Missions Hours Character Rewarded ▲
2019-12-08 10:20 DDAL09-01 Escape From Elturgard 1 3200 2 Ноль Show
2019-12-15 15:20 CCC-TRI-01 Into the Darkness 1 4 Ноль Show
2020-01-06 11:10 CCC-TRI-02 YUL1-2 Impression Left Behind 1 1600 4 Ноль Show

Rod of Absorption
Rod, very rare (requires attunement)
While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell’s effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no effect on that spell.
When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
This rod is carved from the thigh bone of a Matron Mother, a legendary feat for which you do not know the origin. While attuned to this item, spiders tend to be found on or near you at times, and when activated you can hear Lolth trying to speak to you in anger as the spell is absorbed into the bone.
This item can be found in the Dungeon Master’s Guide.

2018-11-05 12:00 DDAL08-01 THE MAP WITH NO NAMES 1 0 10 1 Ноль Show

BH

2019-03-13 23:00 CCC-AETHER01-01 The Heir of Orcus: Verse I 1 5 0.5 Ноль Show
2018-12-15 20:00 DDEP08-01 1 15 0.5 Ноль Show

Epic DM
Bounty Hunter

2019-03-24 23:53 DDAL08-00 1 10 1 Орел Show

Déjà Vu

2019-04-06 23:00 CCC-AETHER01-01 The Heir of Orcus: Verse I 1 10 1 Орел Show
2020-01-04 10:20 CCC-ODFC02-02 Palace of the Efreeti 1 1600 4 Nol Show

VAULT OF THE EFREETI (PORTABLE HOLE)
Wondrous item, rare
This piece of fine red silk can be folded up into a handkerchief, scarf, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened.
This item is found in the Dungeon Master’s Guide.

2020-02-02 22:45 DDAL09-01 Escape from Elturgard 2 3200 Nol Show
2020-01-04 18:30 CCC-GAD01-02 Red War: Black Phoenix 1 240 4 Nol Show

Dragonhide Saddle (Saddle of the Cavalier)
Wondrous item, uncommon
While in this saddle on a mount, you can’t be dismounted against your will if you’re conscious, and attack rolls against the mount have disadvantage.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This saddle is made primarily out of the hide and bones of a red dragon. The saddle never gets dirty even in the grimiest of environments.

2020-02-02 22:43 DDAL09-01 Escape from Elturgard 1 480 Nol Show
2020-02-16 22:47 DDAL09-04 Day of the Devil 1 1600 2 Gilbert Show

Periapt of Health

2020-02-15 22:46 DDHC‐TYP-02 The Forge of Fury 1 3200 10 Gilbert Show

+1 Rapier, Ring of Spell Storing
2 лвла

2019-07-26 18:30 DDAL08-05 - The Hero of the Troll Wars 1 10 1 Gilbert Show
2020-04-11 20:00 CCC-AETHER02-01 The Heir of Orcus: Verse IV 1 1600 4 Бор Show

Hat of Disguise
Wonderous Item, Uncommon
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.
This hat is made of the scalp of a powerful night hag killed long ago by Nurfenpurf. The scalp retains the original hairs from the hag; the hairs are brittle and smell of death. This item can be found on Magic Item Table F.

Candle of the Deep
Wonderous Item, Common
The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle.
This candle emits an aura of insanity. The wax is carved in the shape of the Great Old One, Cthulhu. The wax never melts and is nearly unbreakable.

2019-12-08 10:20 DDAL09-01 Escape From Elturgard 2 80 2 Бор Show
2020-02-22 22:46 DDHC‐TYP-02 The Forge of Fury 2 4 Бор Show

1 лвл
Wand of Magic Missiles, +1 Shield, +2 Greataxe

2020-02-09 15:48 DDAL09-03 Hungry Shadows 240 3 Бор Show
2020-02-09 13:50 DDAL09-02 Stopped at the Gate 240 4 Бор Show