DM Log Entries

Total Hours:
279

Total GP:
47710
Unused GP:
6000

Total Downtime:
462.5
Unused Downtime:
0
Total Renown:
41.5
Unused Renown:
0
Campaign Rewards:
0
Unused CR:
0
Date Adventure Title Session Reward Magic Items Character
2020-02-09 15:48 DDAL09-03 Hungry Shadows advancement Бор Show
2020-02-02 22:43 DDAL09-01 Escape from Elturgard 1 advancement Nol Show
2018-06-28 19:30 DDHC-MORD-01 Riddle of the Raven Queen 1 none Томас Show

1 и 2-я части

2020-05-05 20:00 CCC-AETHER-01-01 The Heir of Orcus: Verse I 1 advancement Тройюалотл Show

Helm of Comprehend Languages
Tier 1, 8 treasure checkpoints
While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This elaborate helm is made of Avernium, a black metal found only in Avernus. The helm has the appearance of a crown with spikes. The inner circle of the helm has an inscription in Infernal which reads, “Avernus Dragonchess Champion.”

2020-04-11 20:00 CCC-AETHER02-01 The Heir of Orcus: Verse IV 1 advancement Бор Show

Hat of Disguise
Wonderous Item, Uncommon
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.
This hat is made of the scalp of a powerful night hag killed long ago by Nurfenpurf. The scalp retains the original hairs from the hag; the hairs are brittle and smell of death. This item can be found on Magic Item Table F.

Candle of the Deep
Wonderous Item, Common
The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle.
This candle emits an aura of insanity. The wax is carved in the shape of the Great Old One, Cthulhu. The wax never melts and is nearly unbreakable.

2020-05-02 20:00 CCC-AETHER-01-02 The Heir of Orcus: Verse II 1 advancement Тройюалотл Show

Mariner’s Armor (Breastplate)
Tier 1, 8 treasure checkpoints
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. This item is found on Magic Item Table B in the Dungeon Master’s Guide.
The number “12101993” is etched into the inside of this green metallic breastplate along with a single word in Abyssal: “Doomed”.
Dread Helm
Tier 1, 2 treasure checkpoints
This fearsome steel helm makes your eyes glow red while you wear it. This item is found on
Minor Items, Common Table in the Xanathar’s Guide to Everything.
When you wear it, the glass visor displays your body and any damage you take. This helm is made of a strange material from another plane of existence. Whenever you strike a demon, the helm blares a heavy metal riff in your ears.

2020-06-05 15:00 CCC-GSP02-02 Stygia Untamed 1 advancement Тройюалотл Show

Bulkawa’s Benevolence (Staff of the Python)
Staff, uncommon (requires attunement by a cleric, druid, or warlock)
You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake (see the Monster Manual for statistics) under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.
On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.
The body of the staff is made out of wood from a narra tree. The curved head is shaped like a snake made out of copper. The staff is a symbol of Bulkawa’s kindness and its effort to make sure that you will never face the challenges life throws at you alone.
Bulkawa, the giant constrictor snake summoned has copper scales and eyes filled with blue light. A black tattoo of a five-leaf clover can be seen near its tail.

2020-02-16 22:47 DDAL09-04 Day of the Devil 1 advancement Gilbert Show

Periapt of Health

2020-01-06 11:10 CCC-TRI-02 YUL1-2 Impression Left Behind 1 advancement Ноль Show

Rod of Absorption
Rod, very rare (requires attunement)
While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell’s effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no effect on that spell.
When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
This rod is carved from the thigh bone of a Matron Mother, a legendary feat for which you do not know the origin. While attuned to this item, spiders tend to be found on or near you at times, and when activated you can hear Lolth trying to speak to you in anger as the spell is absorbed into the bone.
This item can be found in the Dungeon Master’s Guide.

2020-01-04 10:20 CCC-ODFC02-02 Palace of the Efreeti 1 advancement Nol Show

VAULT OF THE EFREETI (PORTABLE HOLE)
Wondrous item, rare
This piece of fine red silk can be folded up into a handkerchief, scarf, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened.
This item is found in the Dungeon Master’s Guide.

2019-12-07 10:10 CCC-ROLL20-02 The Heir of Orcus Verse III 1 advancement Эрик Фрост Show
2018-06-30 23:10 DDHC-MORD-01 Riddle of the Raven Queen 2 none Томас Show

3 и 4 части
1. Mithral Plate Armor
2. Cloak of the bat
3. Gwa’thern Faln
4. Ruby of the war mage

2020-02-02 22:45 DDAL09-01 Escape from Elturgard 2 advancement Nol Show
2020-02-15 22:46 DDHC‐TYP-02 The Forge of Fury 1 advancement Gilbert Show

+1 Rapier, Ring of Spell Storing
2 лвла

2019-12-08 10:20 DDAL09-01 Escape From Elturgard 1 advancement Ноль Show
2019-11-15 10:10 DDHC-DMM Dungeon of the Mad Mage 8 advancement Томас Show

Rod of rulership (DMG 197 Table G)
candle of invocation (DMG 157 Table H, Alignment: 8-9 Neutral evil)
headband of intellect (DMG 173 Table F)

2019-12-15 10:20 DDAL09-02 Stopped at the Gate 1 advancement Эрик Фрост Show
2019-11-16 10:10 CCC-MIND-03 Dream Walkers 1 advancement Wand of Warmage, +3 Show
2019-04-21 10:20 CCC-AETHER-01-02 The Heir of Orcus: Verse II 1 none Эрик Фрост Show
2019-04-14 00:00 CCC-AETHER01-02 The Heir of Orcus: Verse II 1 none Томас Show

Умер Горошик

Date Adventure Title Session ACP TCP Downtime Renown GP ▲ Character Rewarded
2020-02-09 15:48 DDAL09-03 Hungry Shadows 240 Бор Show
2020-02-02 22:43 DDAL09-01 Escape from Elturgard 1 480 Nol Show
2018-06-28 19:30 DDHC-MORD-01 Riddle of the Raven Queen 1 10 0 1125 Томас Show

1 и 2-я части

2020-05-05 20:00 CCC-AETHER-01-01 The Heir of Orcus: Verse I 1 1600 Тройюалотл Show

Helm of Comprehend Languages
Tier 1, 8 treasure checkpoints
While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This elaborate helm is made of Avernium, a black metal found only in Avernus. The helm has the appearance of a crown with spikes. The inner circle of the helm has an inscription in Infernal which reads, “Avernus Dragonchess Champion.”

2020-04-11 20:00 CCC-AETHER02-01 The Heir of Orcus: Verse IV 1 1600 Бор Show

Hat of Disguise
Wonderous Item, Uncommon
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.
This hat is made of the scalp of a powerful night hag killed long ago by Nurfenpurf. The scalp retains the original hairs from the hag; the hairs are brittle and smell of death. This item can be found on Magic Item Table F.

Candle of the Deep
Wonderous Item, Common
The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle.
This candle emits an aura of insanity. The wax is carved in the shape of the Great Old One, Cthulhu. The wax never melts and is nearly unbreakable.

2020-05-02 20:00 CCC-AETHER-01-02 The Heir of Orcus: Verse II 1 1600 Тройюалотл Show

Mariner’s Armor (Breastplate)
Tier 1, 8 treasure checkpoints
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. This item is found on Magic Item Table B in the Dungeon Master’s Guide.
The number “12101993” is etched into the inside of this green metallic breastplate along with a single word in Abyssal: “Doomed”.
Dread Helm
Tier 1, 2 treasure checkpoints
This fearsome steel helm makes your eyes glow red while you wear it. This item is found on
Minor Items, Common Table in the Xanathar’s Guide to Everything.
When you wear it, the glass visor displays your body and any damage you take. This helm is made of a strange material from another plane of existence. Whenever you strike a demon, the helm blares a heavy metal riff in your ears.

2020-06-05 15:00 CCC-GSP02-02 Stygia Untamed 1 1600 Тройюалотл Show

Bulkawa’s Benevolence (Staff of the Python)
Staff, uncommon (requires attunement by a cleric, druid, or warlock)
You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake (see the Monster Manual for statistics) under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.
On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.
The body of the staff is made out of wood from a narra tree. The curved head is shaped like a snake made out of copper. The staff is a symbol of Bulkawa’s kindness and its effort to make sure that you will never face the challenges life throws at you alone.
Bulkawa, the giant constrictor snake summoned has copper scales and eyes filled with blue light. A black tattoo of a five-leaf clover can be seen near its tail.

2020-02-16 22:47 DDAL09-04 Day of the Devil 1 1600 Gilbert Show

Periapt of Health

2020-01-06 11:10 CCC-TRI-02 YUL1-2 Impression Left Behind 1 1600 Ноль Show

Rod of Absorption
Rod, very rare (requires attunement)
While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell’s effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no effect on that spell.
When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
This rod is carved from the thigh bone of a Matron Mother, a legendary feat for which you do not know the origin. While attuned to this item, spiders tend to be found on or near you at times, and when activated you can hear Lolth trying to speak to you in anger as the spell is absorbed into the bone.
This item can be found in the Dungeon Master’s Guide.

2020-01-04 10:20 CCC-ODFC02-02 Palace of the Efreeti 1 1600 Nol Show

VAULT OF THE EFREETI (PORTABLE HOLE)
Wondrous item, rare
This piece of fine red silk can be folded up into a handkerchief, scarf, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened.
This item is found in the Dungeon Master’s Guide.

2019-12-07 10:10 CCC-ROLL20-02 The Heir of Orcus Verse III 1 1600 Эрик Фрост Show
2018-06-30 23:10 DDHC-MORD-01 Riddle of the Raven Queen 2 20 0 1875 Томас Show

3 и 4 части
1. Mithral Plate Armor
2. Cloak of the bat
3. Gwa’thern Faln
4. Ruby of the war mage

2020-02-02 22:45 DDAL09-01 Escape from Elturgard 2 3200 Nol Show
2020-02-15 22:46 DDHC‐TYP-02 The Forge of Fury 1 3200 Gilbert Show

+1 Rapier, Ring of Spell Storing
2 лвла

2019-12-08 10:20 DDAL09-01 Escape From Elturgard 1 3200 Ноль Show
2019-11-15 10:10 DDHC-DMM Dungeon of the Mad Mage 8 6000 Томас Show

Rod of rulership (DMG 197 Table G)
candle of invocation (DMG 157 Table H, Alignment: 8-9 Neutral evil)
headband of intellect (DMG 173 Table F)

2019-12-15 10:20 DDAL09-02 Stopped at the Gate 1 6000 Эрик Фрост Show
2019-11-16 10:10 CCC-MIND-03 Dream Walkers 1 6000 Show
2019-04-21 10:20 CCC-AETHER-01-02 The Heir of Orcus: Verse II 1 4 4 10 1 Эрик Фрост Show
2019-04-14 00:00 CCC-AETHER01-02 The Heir of Orcus: Verse II 1 4 4 10 1 Томас Show

Умер Горошик

Date Adventure Title Session XP GP ▲ Downtime Renown Missions Hours Character Rewarded
2020-02-09 15:48 DDAL09-03 Hungry Shadows 240 3 Бор Show
2020-02-02 22:43 DDAL09-01 Escape from Elturgard 1 480 Nol Show
2018-06-28 19:30 DDHC-MORD-01 Riddle of the Raven Queen 1 2250 1125 10 0 3 Томас Show

1 и 2-я части

2020-05-05 20:00 CCC-AETHER-01-01 The Heir of Orcus: Verse I 1 1600 4 Тройюалотл Show

Helm of Comprehend Languages
Tier 1, 8 treasure checkpoints
While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This elaborate helm is made of Avernium, a black metal found only in Avernus. The helm has the appearance of a crown with spikes. The inner circle of the helm has an inscription in Infernal which reads, “Avernus Dragonchess Champion.”

2020-04-11 20:00 CCC-AETHER02-01 The Heir of Orcus: Verse IV 1 1600 4 Бор Show

Hat of Disguise
Wonderous Item, Uncommon
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.
This hat is made of the scalp of a powerful night hag killed long ago by Nurfenpurf. The scalp retains the original hairs from the hag; the hairs are brittle and smell of death. This item can be found on Magic Item Table F.

Candle of the Deep
Wonderous Item, Common
The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle.
This candle emits an aura of insanity. The wax is carved in the shape of the Great Old One, Cthulhu. The wax never melts and is nearly unbreakable.

2020-05-02 20:00 CCC-AETHER-01-02 The Heir of Orcus: Verse II 1 1600 4 Тройюалотл Show

Mariner’s Armor (Breastplate)
Tier 1, 8 treasure checkpoints
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. This item is found on Magic Item Table B in the Dungeon Master’s Guide.
The number “12101993” is etched into the inside of this green metallic breastplate along with a single word in Abyssal: “Doomed”.
Dread Helm
Tier 1, 2 treasure checkpoints
This fearsome steel helm makes your eyes glow red while you wear it. This item is found on
Minor Items, Common Table in the Xanathar’s Guide to Everything.
When you wear it, the glass visor displays your body and any damage you take. This helm is made of a strange material from another plane of existence. Whenever you strike a demon, the helm blares a heavy metal riff in your ears.

2020-06-05 15:00 CCC-GSP02-02 Stygia Untamed 1 1600 4 Тройюалотл Show

Bulkawa’s Benevolence (Staff of the Python)
Staff, uncommon (requires attunement by a cleric, druid, or warlock)
You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake (see the Monster Manual for statistics) under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.
On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.
The body of the staff is made out of wood from a narra tree. The curved head is shaped like a snake made out of copper. The staff is a symbol of Bulkawa’s kindness and its effort to make sure that you will never face the challenges life throws at you alone.
Bulkawa, the giant constrictor snake summoned has copper scales and eyes filled with blue light. A black tattoo of a five-leaf clover can be seen near its tail.

2020-02-16 22:47 DDAL09-04 Day of the Devil 1 1600 2 Gilbert Show

Periapt of Health

2020-01-06 11:10 CCC-TRI-02 YUL1-2 Impression Left Behind 1 1600 4 Ноль Show

Rod of Absorption
Rod, very rare (requires attunement)
While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell’s effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no effect on that spell.
When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
This rod is carved from the thigh bone of a Matron Mother, a legendary feat for which you do not know the origin. While attuned to this item, spiders tend to be found on or near you at times, and when activated you can hear Lolth trying to speak to you in anger as the spell is absorbed into the bone.
This item can be found in the Dungeon Master’s Guide.

2020-01-04 10:20 CCC-ODFC02-02 Palace of the Efreeti 1 1600 4 Nol Show

VAULT OF THE EFREETI (PORTABLE HOLE)
Wondrous item, rare
This piece of fine red silk can be folded up into a handkerchief, scarf, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened.
This item is found in the Dungeon Master’s Guide.

2019-12-07 10:10 CCC-ROLL20-02 The Heir of Orcus Verse III 1 1600 4 Эрик Фрост Show
2018-06-30 23:10 DDHC-MORD-01 Riddle of the Raven Queen 2 3750 1875 20 0 5 Томас Show

3 и 4 части
1. Mithral Plate Armor
2. Cloak of the bat
3. Gwa’thern Faln
4. Ruby of the war mage

2020-02-02 22:45 DDAL09-01 Escape from Elturgard 2 3200 Nol Show
2020-02-15 22:46 DDHC‐TYP-02 The Forge of Fury 1 3200 10 Gilbert Show

+1 Rapier, Ring of Spell Storing
2 лвла

2019-12-08 10:20 DDAL09-01 Escape From Elturgard 1 3200 2 Ноль Show
2019-11-15 10:10 DDHC-DMM Dungeon of the Mad Mage 8 6000 4 Томас Show

Rod of rulership (DMG 197 Table G)
candle of invocation (DMG 157 Table H, Alignment: 8-9 Neutral evil)
headband of intellect (DMG 173 Table F)

2019-12-15 10:20 DDAL09-02 Stopped at the Gate 1 6000 4 Эрик Фрост Show
2019-11-16 10:10 CCC-MIND-03 Dream Walkers 1 6000 4 Show
2019-04-21 10:20 CCC-AETHER-01-02 The Heir of Orcus: Verse II 1 10 1 Эрик Фрост Show
2019-04-14 00:00 CCC-AETHER01-02 The Heir of Orcus: Verse II 1 10 1 Томас Show

Умер Горошик