DM Log Entries


Total Hours:
279

Total GP:
47710
Unused GP:
6000

Total Downtime:
462.5
Unused Downtime:
0
Total Renown:
41.5
Unused Renown:
0
Campaign Rewards:
0
Unused CR:
0
Date Adventure Title ▲ Session Reward Magic Items Character
2020-01-25 17:30 CCC-JGD-01 Left Black & Blue 1 none +2 Stone Plate Show
2019-11-03 12:00 CCC-MIND01-01 - Lost in Thought 1 advancement Ноль Show
2019-04-27 16:00 CCC-MIND01-02 - Mind Trip 1 none Томас Show
2019-11-10 13:30 CCC-MIND01-02 - Mind Trip 2 magic_item Ноль Show
2019-03-17 20:00 CCC-MIND-01 Lost in Thought 1 none Орел Show
2019-11-16 10:10 CCC-MIND-03 Dream Walkers 1 advancement Wand of Warmage, +3 Show
2020-04-04 17:00 CCC-OCC-01 Red War: Housekeeping 1 none Show

Syranna’s Folly (Oathbow).
Weapon (longbow), very rare (requires attunement)
When you nock an arrow on this bow, it whispers in Elvish, "Swift defeat to my enemies." When you use this weapon to make a ranged attack, you can, as a command phrase, say, "Swift death to you who have wronged me." The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.
When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage.
While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.
This item is found on Magic Item Table H in the Dungeon Master’s Guide.
This elven bow has the soul of a Thayan rebel permanently and irreversibly entwined within it, her sigil defiled and etched into the grip. When attuned, the bearer can speak and understand Thayan, in addition to receiving the following Bond: “I will not be at peace until Szass Tam and his plots are erased from existence”.

2020-01-04 10:20 CCC-ODFC02-02 Palace of the Efreeti 1 advancement Nol Show

VAULT OF THE EFREETI (PORTABLE HOLE)
Wondrous item, rare
This piece of fine red silk can be folded up into a handkerchief, scarf, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened.
This item is found in the Dungeon Master’s Guide.

2019-12-07 10:10 CCC-ROLL20-02 The Heir of Orcus Verse III 1 advancement Эрик Фрост Show
2020-04-05 13:00 CCC-RPSG-01 Ooze There? 1 none Show

Sovad’s Staff of Flying (Broom of Flying)
Wondrous Item, uncommon
This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its Command Word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.
You can send the broom to travel alone to a destination within 1 mile of you if you speak the Command Word, name the location, and are familiar with that place. The broom comes back to you when you speak another Command Word, provided that the broom is still within 1 mile of you.
This oaken walking staff is capped by a triangle of ebony inscribed with runes in Auran. When activated, ephemeral strands of spiraling energy bristle from one end and a pair of spectral wings unfurl from the other. This item can be found in the Dungeon Master’s Guide.

2019-12-15 15:20 CCC-TRI-01 Into the Darkness 1 magic_item Ноль Show
2020-06-26 15:00 CCC-TRI-01 Into the Darkness 1 none Show
2020-07-03 16:00 CCC-TRI-02 Impression Left Behind 1 none Show
2020-01-06 11:10 CCC-TRI-02 YUL1-2 Impression Left Behind 1 advancement Ноль Show

Rod of Absorption
Rod, very rare (requires attunement)
While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell’s effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no effect on that spell.
When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
This rod is carved from the thigh bone of a Matron Mother, a legendary feat for which you do not know the origin. While attuned to this item, spiders tend to be found on or near you at times, and when activated you can hear Lolth trying to speak to you in anger as the spell is absorbed into the bone.
This item can be found in the Dungeon Master’s Guide.

2020-07-10 16:00 CCC-TRI-14 The Voice in the Night 1 none Show
2020-01-06 15:00 CCC-TRI-14 The Voice in the Night 1 none Show

Staff of Striking
Staff, very rare (requires attunement)
This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. This staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
This brass staff is smooth to the touch, giving a slight electric shock at first. While holding the staff, the wielder’s arm hair permanently stands on end, along with a tingling sensation.
This item can be found in the Dungeon Master’s Guide.

2020-07-17 16:30 CCC-TRI-15 The Dark of the Hive (Part Four of the Yulash Series) 1 magic_item Тройюалотл Show
2020-01-07 11:00 CCC-TRI-15 YUL1-4 The Dark of the Hive 1 none Show

Tome of Leadership and Influence
Wondrous Item, very rare
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
This purple leather tome has 4 mind flayer tentacles embedded in the cover. When you read the book you hear someone else’s voice reading it to you in your head.
This item can be found in the Dungeon Master’s Guide.

2020-07-31 16:30 CCC-TRI-20 Breaking Yûlash (Part Five of the Yûlash Series) 1 none Show
2020-08-07 16:30 CCC-TRI-21 The Rifts of Madness (Part Six of the Yûlash Series) 1 none Show
Date Adventure Title ▲ Session ACP TCP Downtime Renown GP Character Rewarded
2020-01-25 17:30 CCC-JGD-01 Left Black & Blue 1 Show
2019-11-03 12:00 CCC-MIND01-01 - Lost in Thought 1 240 Ноль Show
2019-04-27 16:00 CCC-MIND01-02 - Mind Trip 1 4 8 10 1 Томас Show
2019-11-10 13:30 CCC-MIND01-02 - Mind Trip 2 Ноль Show
2019-03-17 20:00 CCC-MIND-01 Lost in Thought 1 4 8 10 1 Орел Show
2019-11-16 10:10 CCC-MIND-03 Dream Walkers 1 6000 Show
2020-04-04 17:00 CCC-OCC-01 Red War: Housekeeping 1 Show

Syranna’s Folly (Oathbow).
Weapon (longbow), very rare (requires attunement)
When you nock an arrow on this bow, it whispers in Elvish, "Swift defeat to my enemies." When you use this weapon to make a ranged attack, you can, as a command phrase, say, "Swift death to you who have wronged me." The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.
When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage.
While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.
This item is found on Magic Item Table H in the Dungeon Master’s Guide.
This elven bow has the soul of a Thayan rebel permanently and irreversibly entwined within it, her sigil defiled and etched into the grip. When attuned, the bearer can speak and understand Thayan, in addition to receiving the following Bond: “I will not be at peace until Szass Tam and his plots are erased from existence”.

2020-01-04 10:20 CCC-ODFC02-02 Palace of the Efreeti 1 1600 Nol Show

VAULT OF THE EFREETI (PORTABLE HOLE)
Wondrous item, rare
This piece of fine red silk can be folded up into a handkerchief, scarf, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened.
This item is found in the Dungeon Master’s Guide.

2019-12-07 10:10 CCC-ROLL20-02 The Heir of Orcus Verse III 1 1600 Эрик Фрост Show
2020-04-05 13:00 CCC-RPSG-01 Ooze There? 1 Show

Sovad’s Staff of Flying (Broom of Flying)
Wondrous Item, uncommon
This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its Command Word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.
You can send the broom to travel alone to a destination within 1 mile of you if you speak the Command Word, name the location, and are familiar with that place. The broom comes back to you when you speak another Command Word, provided that the broom is still within 1 mile of you.
This oaken walking staff is capped by a triangle of ebony inscribed with runes in Auran. When activated, ephemeral strands of spiraling energy bristle from one end and a pair of spectral wings unfurl from the other. This item can be found in the Dungeon Master’s Guide.

2019-12-15 15:20 CCC-TRI-01 Into the Darkness 1 Ноль Show
2020-06-26 15:00 CCC-TRI-01 Into the Darkness 1 Show
2020-07-03 16:00 CCC-TRI-02 Impression Left Behind 1 Show
2020-01-06 11:10 CCC-TRI-02 YUL1-2 Impression Left Behind 1 1600 Ноль Show

Rod of Absorption
Rod, very rare (requires attunement)
While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell’s effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no effect on that spell.
When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
This rod is carved from the thigh bone of a Matron Mother, a legendary feat for which you do not know the origin. While attuned to this item, spiders tend to be found on or near you at times, and when activated you can hear Lolth trying to speak to you in anger as the spell is absorbed into the bone.
This item can be found in the Dungeon Master’s Guide.

2020-07-10 16:00 CCC-TRI-14 The Voice in the Night 1 Show
2020-01-06 15:00 CCC-TRI-14 The Voice in the Night 1 Show

Staff of Striking
Staff, very rare (requires attunement)
This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. This staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
This brass staff is smooth to the touch, giving a slight electric shock at first. While holding the staff, the wielder’s arm hair permanently stands on end, along with a tingling sensation.
This item can be found in the Dungeon Master’s Guide.

2020-07-17 16:30 CCC-TRI-15 The Dark of the Hive (Part Four of the Yulash Series) 1 Тройюалотл Show
2020-01-07 11:00 CCC-TRI-15 YUL1-4 The Dark of the Hive 1 Show

Tome of Leadership and Influence
Wondrous Item, very rare
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
This purple leather tome has 4 mind flayer tentacles embedded in the cover. When you read the book you hear someone else’s voice reading it to you in your head.
This item can be found in the Dungeon Master’s Guide.

2020-07-31 16:30 CCC-TRI-20 Breaking Yûlash (Part Five of the Yûlash Series) 1 Show
2020-08-07 16:30 CCC-TRI-21 The Rifts of Madness (Part Six of the Yûlash Series) 1 Show
Date Adventure Title ▲ Session XP GP Downtime Renown Missions Hours Character Rewarded
2020-01-25 17:30 CCC-JGD-01 Left Black & Blue 1 2 Show
2019-11-03 12:00 CCC-MIND01-01 - Lost in Thought 1 240 4 Ноль Show
2019-04-27 16:00 CCC-MIND01-02 - Mind Trip 1 10 1 Томас Show
2019-11-10 13:30 CCC-MIND01-02 - Mind Trip 2 4 Ноль Show
2019-03-17 20:00 CCC-MIND-01 Lost in Thought 1 10 1 Орел Show
2019-11-16 10:10 CCC-MIND-03 Dream Walkers 1 6000 4 Show
2020-04-04 17:00 CCC-OCC-01 Red War: Housekeeping 1 4 Show

Syranna’s Folly (Oathbow).
Weapon (longbow), very rare (requires attunement)
When you nock an arrow on this bow, it whispers in Elvish, "Swift defeat to my enemies." When you use this weapon to make a ranged attack, you can, as a command phrase, say, "Swift death to you who have wronged me." The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.
When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage.
While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.
This item is found on Magic Item Table H in the Dungeon Master’s Guide.
This elven bow has the soul of a Thayan rebel permanently and irreversibly entwined within it, her sigil defiled and etched into the grip. When attuned, the bearer can speak and understand Thayan, in addition to receiving the following Bond: “I will not be at peace until Szass Tam and his plots are erased from existence”.

2020-01-04 10:20 CCC-ODFC02-02 Palace of the Efreeti 1 1600 4 Nol Show

VAULT OF THE EFREETI (PORTABLE HOLE)
Wondrous item, rare
This piece of fine red silk can be folded up into a handkerchief, scarf, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened.
This item is found in the Dungeon Master’s Guide.

2019-12-07 10:10 CCC-ROLL20-02 The Heir of Orcus Verse III 1 1600 4 Эрик Фрост Show
2020-04-05 13:00 CCC-RPSG-01 Ooze There? 1 4 Show

Sovad’s Staff of Flying (Broom of Flying)
Wondrous Item, uncommon
This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its Command Word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.
You can send the broom to travel alone to a destination within 1 mile of you if you speak the Command Word, name the location, and are familiar with that place. The broom comes back to you when you speak another Command Word, provided that the broom is still within 1 mile of you.
This oaken walking staff is capped by a triangle of ebony inscribed with runes in Auran. When activated, ephemeral strands of spiraling energy bristle from one end and a pair of spectral wings unfurl from the other. This item can be found in the Dungeon Master’s Guide.

2019-12-15 15:20 CCC-TRI-01 Into the Darkness 1 4 Ноль Show
2020-06-26 15:00 CCC-TRI-01 Into the Darkness 1 5 Show
2020-07-03 16:00 CCC-TRI-02 Impression Left Behind 1 8 Show
2020-01-06 11:10 CCC-TRI-02 YUL1-2 Impression Left Behind 1 1600 4 Ноль Show

Rod of Absorption
Rod, very rare (requires attunement)
While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell’s effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no effect on that spell.
When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
This rod is carved from the thigh bone of a Matron Mother, a legendary feat for which you do not know the origin. While attuned to this item, spiders tend to be found on or near you at times, and when activated you can hear Lolth trying to speak to you in anger as the spell is absorbed into the bone.
This item can be found in the Dungeon Master’s Guide.

2020-07-10 16:00 CCC-TRI-14 The Voice in the Night 1 5 Show
2020-01-06 15:00 CCC-TRI-14 The Voice in the Night 1 4 Show

Staff of Striking
Staff, very rare (requires attunement)
This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. This staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
This brass staff is smooth to the touch, giving a slight electric shock at first. While holding the staff, the wielder’s arm hair permanently stands on end, along with a tingling sensation.
This item can be found in the Dungeon Master’s Guide.

2020-07-17 16:30 CCC-TRI-15 The Dark of the Hive (Part Four of the Yulash Series) 1 4 Тройюалотл Show
2020-01-07 11:00 CCC-TRI-15 YUL1-4 The Dark of the Hive 1 4 Show

Tome of Leadership and Influence
Wondrous Item, very rare
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
This purple leather tome has 4 mind flayer tentacles embedded in the cover. When you read the book you hear someone else’s voice reading it to you in your head.
This item can be found in the Dungeon Master’s Guide.

2020-07-31 16:30 CCC-TRI-20 Breaking Yûlash (Part Five of the Yûlash Series) 1 4 Show
2020-08-07 16:30 CCC-TRI-21 The Rifts of Madness (Part Six of the Yûlash Series) 1 4 Show