DM Log Entries

Total Hours:
279

Total GP:
47710
Unused GP:
6000

Total Downtime:
462.5
Unused Downtime:
0
Total Renown:
41.5
Unused Renown:
0
Campaign Rewards:
0
Unused CR:
0
Date Adventure Title Session Reward Magic Items Character
2020-01-04 14:30 CCC-GAD01-01 Broken Blade 1 none Show

Sea Hag’s Cloak (Cloak of the Manta Ray)
Wondrous item, uncommon
While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This dark green cloak seems to be sewn together out of seaweed and kelp. Its wearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

2020-01-04 10:20 CCC-ODFC02-02 Palace of the Efreeti 1 advancement Nol Show

VAULT OF THE EFREETI (PORTABLE HOLE)
Wondrous item, rare
This piece of fine red silk can be folded up into a handkerchief, scarf, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened.
This item is found in the Dungeon Master’s Guide.

2019-03-11 10:57 Opportunity Knocks none Томас Show

Rebuild one character regardless of its level

2019-09-24 01:38 CCC-AETHER-01-01 The Heir of Orcus: Verse I 1 advancement Крон Show
2018-08-25 15:17 Ritual of Divination none Томас Show

Ritual of Divination 1-3

2020-08-21 17:30 DDAL00-03 Those That Came Before 1 none Show
2020-08-28 17:30 DDAL00-10 Trust and Understanding 1 none Show
2020-07-18 10:00 CCC-GAD02-03 Arena of Champions 1 none Show
2020-07-31 16:30 CCC-TRI-20 Breaking Yûlash (Part Five of the Yûlash Series) 1 none Show
2020-01-06 15:00 CCC-TRI-14 The Voice in the Night 1 none Show

Staff of Striking
Staff, very rare (requires attunement)
This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. This staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
This brass staff is smooth to the touch, giving a slight electric shock at first. While holding the staff, the wielder’s arm hair permanently stands on end, along with a tingling sensation.
This item can be found in the Dungeon Master’s Guide.

2019-11-03 12:00 CCC-MIND01-01 - Lost in Thought 1 advancement Ноль Show
2019-11-10 13:30 CCC-MIND01-02 - Mind Trip 2 magic_item Ноль Show
2019-11-16 10:10 CCC-MIND-03 Dream Walkers 1 advancement Wand of Warmage, +3 Show
2020-08-14 16:30 DDAL00-01 Window to the Past 1 none Show
2019-11-15 10:10 DDHC-DMM Dungeon of the Mad Mage 8 advancement Томас Show

Rod of rulership (DMG 197 Table G)
candle of invocation (DMG 157 Table H, Alignment: 8-9 Neutral evil)
headband of intellect (DMG 173 Table F)

2019-11-17 10:20 DDHC-DMM Dungeon of the Mad Mage 6 none Show

Dagger of Blindsight
Sentinel Shield (Был продан)

2019-11-24 10:30 DDHC-DMM Dungeon of the Mad Mage 5 magic_item Морн Фрост Show

Волшебная палочка огненных шаров (Wand of fireballs)

Шкурный доспехи защиты от молнии (Hide Armor of Lightning Resistance)

Посох цветов (Staff of Flowers)

2018-08-29 00:41 DDEX1-1 Defiance in Phlan 1 none Эрик Фрост Show
2019-12-01 10:10 DDHC-DMM Dungeon of the Mad Mage 9 Камень зрения (Gem of seeing) Show

Камень зрения (Gem of seeing)
Тип: Чудесный предмет
Качество: Редкий (требуется настройка)
ОПИСАНИЕ
У этого драгоценного камня есть 3 заряда. Вы можете действием произнести командное слово и потратить 1 заряд. В течение следующих 10 минут вы обладаете истинным зрением в пределах 120 фт., если смотрите через этот драгоценный камень.
Камень ежедневно восстанавливает 1к3 заряда на рассвете.

2020-09-25 16:30 DDAL10-00 Ice Road Trackers advancement Тройюалотл Show
Date Adventure Title Session ACP ▼ TCP Downtime Renown GP Character Rewarded
2020-01-04 14:30 CCC-GAD01-01 Broken Blade 1 Show

Sea Hag’s Cloak (Cloak of the Manta Ray)
Wondrous item, uncommon
While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This dark green cloak seems to be sewn together out of seaweed and kelp. Its wearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

2020-01-04 10:20 CCC-ODFC02-02 Palace of the Efreeti 1 1600 Nol Show

VAULT OF THE EFREETI (PORTABLE HOLE)
Wondrous item, rare
This piece of fine red silk can be folded up into a handkerchief, scarf, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened.
This item is found in the Dungeon Master’s Guide.

2019-03-11 10:57 Opportunity Knocks Томас Show

Rebuild one character regardless of its level

2019-09-24 01:38 CCC-AETHER-01-01 The Heir of Orcus: Verse I 1 240 Крон Show
2018-08-25 15:17 Ritual of Divination Томас Show

Ritual of Divination 1-3

2020-08-21 17:30 DDAL00-03 Those That Came Before 1 Show
2020-08-28 17:30 DDAL00-10 Trust and Understanding 1 Show
2020-07-18 10:00 CCC-GAD02-03 Arena of Champions 1 Show
2020-07-31 16:30 CCC-TRI-20 Breaking Yûlash (Part Five of the Yûlash Series) 1 Show
2020-01-06 15:00 CCC-TRI-14 The Voice in the Night 1 Show

Staff of Striking
Staff, very rare (requires attunement)
This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. This staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
This brass staff is smooth to the touch, giving a slight electric shock at first. While holding the staff, the wielder’s arm hair permanently stands on end, along with a tingling sensation.
This item can be found in the Dungeon Master’s Guide.

2019-11-03 12:00 CCC-MIND01-01 - Lost in Thought 1 240 Ноль Show
2019-11-10 13:30 CCC-MIND01-02 - Mind Trip 2 Ноль Show
2019-11-16 10:10 CCC-MIND-03 Dream Walkers 1 6000 Show
2020-08-14 16:30 DDAL00-01 Window to the Past 1 Show
2019-11-15 10:10 DDHC-DMM Dungeon of the Mad Mage 8 6000 Томас Show

Rod of rulership (DMG 197 Table G)
candle of invocation (DMG 157 Table H, Alignment: 8-9 Neutral evil)
headband of intellect (DMG 173 Table F)

2019-11-17 10:20 DDHC-DMM Dungeon of the Mad Mage 6 Show

Dagger of Blindsight
Sentinel Shield (Был продан)

2019-11-24 10:30 DDHC-DMM Dungeon of the Mad Mage 5 Морн Фрост Show

Волшебная палочка огненных шаров (Wand of fireballs)

Шкурный доспехи защиты от молнии (Hide Armor of Lightning Resistance)

Посох цветов (Staff of Flowers)

2018-08-29 00:41 DDEX1-1 Defiance in Phlan 1 10 0 100 Эрик Фрост Show
2019-12-01 10:10 DDHC-DMM Dungeon of the Mad Mage 9 Show

Камень зрения (Gem of seeing)
Тип: Чудесный предмет
Качество: Редкий (требуется настройка)
ОПИСАНИЕ
У этого драгоценного камня есть 3 заряда. Вы можете действием произнести командное слово и потратить 1 заряд. В течение следующих 10 минут вы обладаете истинным зрением в пределах 120 фт., если смотрите через этот драгоценный камень.
Камень ежедневно восстанавливает 1к3 заряда на рассвете.

2020-09-25 16:30 DDAL10-00 Ice Road Trackers 240 Тройюалотл Show
Date Adventure Title Session XP GP Downtime Renown Missions Hours Character Rewarded
2020-01-04 14:30 CCC-GAD01-01 Broken Blade 1 4 Show

Sea Hag’s Cloak (Cloak of the Manta Ray)
Wondrous item, uncommon
While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.
This item is found on Magic Item Table B in the Dungeon Master’s Guide.
This dark green cloak seems to be sewn together out of seaweed and kelp. Its wearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

2020-01-04 10:20 CCC-ODFC02-02 Palace of the Efreeti 1 1600 4 Nol Show

VAULT OF THE EFREETI (PORTABLE HOLE)
Wondrous item, rare
This piece of fine red silk can be folded up into a handkerchief, scarf, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate them closes. The gate is one-way only and can’t be reopened.
This item is found in the Dungeon Master’s Guide.

2019-03-11 10:57 Opportunity Knocks Томас Show

Rebuild one character regardless of its level

2019-09-24 01:38 CCC-AETHER-01-01 The Heir of Orcus: Verse I 1 240 3 Крон Show
2018-08-25 15:17 Ritual of Divination 1500 Томас Show

Ritual of Divination 1-3

2020-08-21 17:30 DDAL00-03 Those That Came Before 1 8 Show
2020-08-28 17:30 DDAL00-10 Trust and Understanding 1 8 Show
2020-07-18 10:00 CCC-GAD02-03 Arena of Champions 1 4 Show
2020-07-31 16:30 CCC-TRI-20 Breaking Yûlash (Part Five of the Yûlash Series) 1 4 Show
2020-01-06 15:00 CCC-TRI-14 The Voice in the Night 1 4 Show

Staff of Striking
Staff, very rare (requires attunement)
This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. This staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
This brass staff is smooth to the touch, giving a slight electric shock at first. While holding the staff, the wielder’s arm hair permanently stands on end, along with a tingling sensation.
This item can be found in the Dungeon Master’s Guide.

2019-11-03 12:00 CCC-MIND01-01 - Lost in Thought 1 240 4 Ноль Show
2019-11-10 13:30 CCC-MIND01-02 - Mind Trip 2 4 Ноль Show
2019-11-16 10:10 CCC-MIND-03 Dream Walkers 1 6000 4 Show
2020-08-14 16:30 DDAL00-01 Window to the Past 1 4 Show
2019-11-15 10:10 DDHC-DMM Dungeon of the Mad Mage 8 6000 4 Томас Show

Rod of rulership (DMG 197 Table G)
candle of invocation (DMG 157 Table H, Alignment: 8-9 Neutral evil)
headband of intellect (DMG 173 Table F)

2019-11-17 10:20 DDHC-DMM Dungeon of the Mad Mage 6 5 Show

Dagger of Blindsight
Sentinel Shield (Был продан)

2019-11-24 10:30 DDHC-DMM Dungeon of the Mad Mage 5 5 Морн Фрост Show

Волшебная палочка огненных шаров (Wand of fireballs)

Шкурный доспехи защиты от молнии (Hide Armor of Lightning Resistance)

Посох цветов (Staff of Flowers)

2018-08-29 00:41 DDEX1-1 Defiance in Phlan 1 700 100 10 0 1 Эрик Фрост Show
2019-12-01 10:10 DDHC-DMM Dungeon of the Mad Mage 9 5 Show

Камень зрения (Gem of seeing)
Тип: Чудесный предмет
Качество: Редкий (требуется настройка)
ОПИСАНИЕ
У этого драгоценного камня есть 3 заряда. Вы можете действием произнести командное слово и потратить 1 заряд. В течение следующих 10 минут вы обладаете истинным зрением в пределах 120 фт., если смотрите через этот драгоценный камень.
Камень ежедневно восстанавливает 1к3 заряда на рассвете.

2020-09-25 16:30 DDAL10-00 Ice Road Trackers 240 1 Тройюалотл Show